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qedrakmar's Comments

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IncrediBots

Play IncrediBots

Nov. 26, 2008

Rating: 0

Flash CAD? This is brilliantly done.

Polar Play

Play Polar Play

Nov. 17, 2008

Rating: 0

Reminds me of the "Electromagnetic Field Hockey" I used to play in college. Looks like your number crunching is pretty good...

Elite Forces:Warfare

Play Elite Forces:Warfare

Nov. 12, 2008

Rating: 0

There needs to be some better AI for the units. for example, if you click on a mine, they'll just wander in circles and take fire and die without returning fire or even finding a place to stop. Also, the focus needs to not drop after every order. If a set of units is selected I should be able to click on a different destination without having to hit space again to select them all. The game itself, however, is pretty cool. I like the option for a constant stream of units.

War of Guns

Play War of Guns

Nov. 11, 2008

Rating: 0

There's not enough explanation about what the various towers do, or what the difference in the creeps is.

Zilch

Play Zilch

Nov. 10, 2008

Rating: 0

It's Cosmic Wimpout with 6 dice. Sweet! I like the ambience, too. It reminds me of college. ;)

Defend the Asteroid

Play Defend the Asteroid

Nov. 10, 2008

Rating: 0

Needs some tweaking in things like the reload time and available action field. I do like the central point of defense, though, and having to lead some asteroids, but shoot straight at others. Perhaps a difficulty setting to increase or decrease the asteroid spawn rate would help. I do agree that sometime it feels like a sitting duck, so maybe the energy bar could regenerate over time, but pick up the pace of the incoming to compensate?

Jexica Tower Defense

Play Jexica Tower Defense

Nov. 09, 2008

Rating: 0

This needs some work in the area of cost vs upgrades, but overall the mechanics are sound. Perhaps some additional tower information, like fire rate, might add to the feel of depth.

Straw Hat Samurai

Play Straw Hat Samurai

Oct. 19, 2008

Rating: 0

The "strategy" portion needs some gameplay improvement. Having a strategy game where each move is then a micro-managed battle is far too long in playthrough for a game where the player can't save.

Sprout

Play Sprout

Sep. 06, 2008

Rating: 0

Very clever. Nice mechanics, too.

DarkWarStrategy Chapter 1

Play DarkWarStrategy Chapter 1

May. 11, 2008

Rating: 0

The English is very rough, and the combat needs a rotate function (so they don't hide behind buidlings). Otherwise, pretty good.

Flash RPG Tower Defense

Play Flash RPG Tower Defense

May. 11, 2008

Rating: 0

I just came back from lunch. I'm on level 419, with 64 million gold, and they still barely get out of the gate before dying. I can't spend the money fast enough to not make a profit off that 5% interest. Definite scale issues.

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