I haven't got up to unlocking idle, but I have gotten bored. You really need to rebalance this so there's a sense of accomplishment from playing the game.
It's a good implementation, but it's missing the important "dip" after each evolution. A color ready to evolve should be much stronger that the previous time it evolved, but it should become slightly LESS powerful after evolving, or the power curve is strictly growth with no strategy.
Having the menu and instructions move with the top of the field was amusing the first couple times, but kind of frustrating after that. You should make those static in the game screen.
You're going to get (rightfully) roasted in your ratings for uploading an unfinished game, but I encourage you to keep trying and learning. I would recommend when you DO get a non-negligible amount of features you should just delete this entry in kong and let people try it again anew. Keep going!
Yeah, thanks. I know that, but most of the comments so far were pretty positive ones that were critisizing only features that are missing and what should I do next. I love that most of the people realised that this is unfinished and I want to try stuff out.
I missed the entire tutorial while trying to mute the game (I believe because it registered all the clicks I was making), and now I have no idea what's going on. So... good job, you've lost the player within the first minute.
An idle game where you can lose shows a really poor understanding of idle game mechanics. (Unless you didn't INTEND it to be idle, in which case, hey party on)
It's not really a lose but a "pause point" that lets you know you need to upgrade more to get to further level, as you don't really lose anything. But the pause definitely gets annoying in this current simple implementation
Suggestion: The fade out/fade in time for a reset should go down as your resetting skill goes up. I let this go for a few days, and now I have at least a week of autoclicking resets ahead of me.
You know what? I love the fact that it's mostly unexplained and you have to figure it all out. It's got enough to keep me going, and enough mystery to make me want to put it down and just come back later after I've thought about things.
A fun little game. I wish the game kept going, but with speed and harvesters both over 200, I think my dog is about to explode from the sound, so maybe it's for the best.
Please write me a PM with some details about how you didn't get a starter weapon! As in, if a weapon did light up, or if the clapping animation of the yellow dude played, such things. It is supposed to give you a random weapon, that is certain.
Yeah, thanks. I know that, but most of the comments so far were pretty positive ones that were critisizing only features that are missing and what should I do next. I love that most of the people realised that this is unfinished and I want to try stuff out.