Finally get the hard badge... "You've grown a Granule cell". Oh, cool, let's see what that is... "Granule cells are the smallest cells found in the brain and are an extremely small type of neuron." HEY, THAT'S NOT NICE :(
Character movement and general physics are too finicky, and this is a serious problem because of areas that require precise timing or placement. Getting all the star and time achievements is a frustrating grind when it should be an interesting exploration challenge. I also dislike how conversations move at a fixed speed and the only other option is to skip it (why not the tried and true "press a key to advance" style of text?). I'm giving this a 3/5 for deathcards and the philosophy parts, which were pretty cool, but it's too bad the rest wasn't.
Charm is a LOT more valuable than it seems - you can charm a single guy and run away to autoheal, for instance. Charm a healing enemy for extra health. Vampire's a great race (if you focus on strength). And if you can find a 50%+ ice resist item, hold onto it at any cost! The charging ice knight guys are the hardest enemy by far at higher levels.
"Soldier, do you have any complaints about your commanding officer?" "Yeah. I hate how he sits in town playing Bejeweled all day while we're fighting for our lives..."
Why isn't there an easy way to abort all challenges/missions? When I need 100% accuracy (or something like that), it's really annoying to have to finish up the exercise if I make a mistake at the beginning.
If you're interested in making a sequel, perhaps you could go for a story/worldmap type approach with many interlinked levels and keys and such. Focus more on the coin idea (extra out-of-the-way items for the completionists) and make some levels with much more complicated switch usage.
Level 10 was really tough for me. My strategy was to try to evolve my starting guy into a bug with Flying, then move it onto the outer ring and take over with my normal strategy - take over lots of hexes, and then spam reproduction when attacking. The range/damage tanks are pretty useful for defense or taking out a bunch of annoying enemies, but I don't think you can easily win the level with them alone.
Let's make some badges which require you to play against other people. In fact, no part of the badges should be possible to get by yourself. It's not like this game will ever become less popular, to the extent that it's hard to find people to play against! I don't see any problem with this idea at all!!!1
9 of every 10 pizzas I make are plain, raw, and uncut. And yet I'm "Better than Papa!". I feel sorry for the people who came to this pizza place before I started working.
VERY useful tip for stats: start with wildly unbalanced stats (as much as possible, focusing on useful stuff) because it will cost a lot fewer skill points to get to 15 at the start than it will later on.
I liked this game, but I'm giving it a 4/5 because it is so easy it has no replay value at all (other than seeing how long you can wait for the combo meter).
For anyone who's having trouble on Zodiac: Start over with Neraine + Beelzebub, spend all attribute points on Power and Agility, and get Deep Blue (2nd equip is up to you). It starts off slow, but high dodge plus freeze attacks means you very rarely get hit.
Really good idea, but the controls and lag ruin the game. Especially the idea that clicking brings up a full-screen color chooser... why did you think that was a good idea?
My Survival strategy (start building from right): sleeper block towers pointing R..LR..L (R=right L=left), and an eye block in the leftmost column of each valley. I replaced any blocks that got destroyed ASAP, and other than that pretty much just used my sword a lot - I got both sword powerups but none of the others.
Interesting note: hitting the top of a support seems to do far more damage than hitting the bottom. I liked this game a lot more than I thought I would, nice and unique and interesting. The hostages idea was particularly cool.