Yeah, got the impossible badge with 21, after an 18 and a 19! :) Cool concept and good game, but I wish there was some kind of map (w/ battle fog) for levels 1-5, not to mention a timer. Survival is tricky, I think a bit too much of the difficulty rests on figuring out how to survive that horrible 4 tanks stage, because it's WAY harder than the others. The only way I could figure out (with someone's help) was to wait in the middle until the tanks were kind of close, and then circle around them while destroying the turrets, but even then the tanks are so big that if you don't go on just the right path they can shoot you point-blank. P.S. Rockets pwn. Especially on the final boss.
Great fun game... I escaped on EXACTLY day 11 by buying only the bombs and nothing else. I really don't know how you would do it in fewer... Oh, and there are WAY too many cheaters here. Seriously, guys, what the hell.
B-15 only took me 2:13 :P I dunno, this is a pretty cool game, musi cisn't too distracting, and the puzzles are interesting enough to keep me entertained. I noticed this one bug where the transporter gets jammed with an invisible piece and a piece sort of shows up on the far upper left bank of the river. No idea how to replicate it though.
Harder and better than Ether Wars :) This one requires a bit of strategy rather than just upgrading a bit and killing everything, and on this one it's a lot easier to tell what's going on. I like how you can continue on the current level too, it helps with trying a few things to see what works. Trying to avoid the Sun with only ~30 engine was fun :P
It's an okay idea, but there is WAY too much reliance on luck. 'Perfect' runs (hitting all yellows and no reds) can just as easily be 1.6 million as 2 million plus.
Very nice concept, but doing will in Campain mode hinges WAY too much on getting good animals at the start. Levels should have more effect and it should be easier to capture animals.