I'm not sure if it's a bug or intentional, but if the demon titan attacks the annoying guy from cave 5, instead of flying into the air he shoots straight to the player's castle and 1 hits it once he stands up again. I could see this as an intentional way to stop players from titaning the last level except... titans are HORRIBLE and I was just using him because I wanted guys with big knockback to keep the final dude from popping my guys.
I would like to see an "easy start" setting or something to enable or disable the lack of counters at early levels, because i find it now takes several fights to get the xp to hit lvl 3 and actually start getting noticeable amounts of xp and money and I'd rather be able to clear new guys easier. I never felt the counters were a problem since the player has SO many more tools at their disposal via spells.
i understand level 13, but it's just annoying and i can't be bothered to finish it. i wish the platforms were of similar length so it didn't end up being this enourmous waiting game because your dudes screw up their own timing.
I don't understand all these comments, this game is absurdly easy. Like, I lost my hero in the first battle due to a dumb mistake and still beat it handily and have never gotten close to losing my hero or having my castle hit since.
pathetic, unoriginal game that doesn't seem to even attempt to be fun. Was hoping to at least get the badge and card but it bugged out on me at 15, so w/e.
MasterNinja, you should know that your argument goes against everything society is built upon. Saying people should not criticize others for doing things they themself could not do is completely absurd.
On a completely different note, I love Protector, but after playing them all recently made me wish they had done a better job with the sequels. I think this one is still the best in the series.
decent enough game, but on the final boss i had him down 1/3 of the way and then my character teleported off the screen and I can no longer control or aim, and the enemies can't find me either. Also, enemies start taking WAY too many arrows late game, it just comes down to shooting into the crowd of the summoner guys for like 5 minutes getting mad score and gold from all the minions they summon.
You need to fix how the movement display shows where you can move to; I'm glad you fixed it so you don't get free moves to go around your opponents, but it still claims you can, and if you click over there your char walks 2 squares in the opposite direction.
crashed to a "you lose" screen that became unresponsive after claiming I had 1000000 gold and my heroes (which I had none of yet) deserted my cause because I wasn't paying them.
the game lags far too much for no apparent reason, and the fact that you only get 3 seconds after your final shot is rediculous. i've won a level like 5 times so far with it not counting because the last guy died as the 3 seconds ended.
hmm... for a game that has no gameplay to speak of and seems to rely entirely on music to keep people in it, this music sure is poor, especially that second song. I have a headache after the part where the guy just hits the piano real hard and at random for like 20 seconds straight.
I like this game, although hard is a bit too hard for me, but I'm not that worried about it. I'm sure if I was more accurate I'd do better. I see a lot of comments claiming that the bullets are slower than the ships you shoot at, but I often shoot at ships flying directly away from me and my shots have a good 2-3 times their velocity... if you're going to criticize a game, at least say something that is true.