I don't understand the koalaguard. no matter how hard I mash the down button it cannot be killed, and if I don't chomp it it just hovers there forever and I never get any other air traffic. I have never had any trouble button mashing in any game I have ever played in my entire life, so this seems a bit rediculous.
a lot of the puzzles would be much more interesting if they weren't so linear. the solution is very obvious when you only have 3 pieces to choose from, especially since often times only 2 are useable.
huh. there doesn't seem to be any point to the non-basic towers. still hate the upgrade system, as i said before it punishes you for using it by making it FAR more economical to farm points and jump to the end instead of upgrading gradually.
hmm. i hate it when games do upgrade points like this where the higher upgrades actually cost less if you don't buy the earlier ones. feels like the creator is punishing you for using their mechanics, which is never good.
are the collection trophies only for stuff you manually collect or something? i've collected 12 big diamonds the last 2 trips alone, and still don't have the 25 big diamonds trophy...
I feel like giving a little more constructive criticism than my last post, so... the game needs to not punish you so much for trying new levels. either you should be able to run from a hopeless battle, or not lose so much xp. i'd prolly change to a different death penalty altogether, since losing progress in a game where 90% of the time spent is grinding for progress is just frustrating
achievement for generating dudes doesn't seem to work. have taken every building on 9 battles, and i'm pretty sure i've generated 200 in at least one of those battles alone.
Normally like TD games, but I just can't find anything at all to like about this one. I'd like to give some constructive criticism, but I can't think of any aspects that I liked to improve upon aside from the basic concept.
seriously, if you're gonna make a physics game with no friction, you should at least make sure that the stuff to balance objects on is lined up correctly. I'm tired of the objects I put on seemingly flat planes being imperceptively slanted, so things will painfully slowly slide off.
wow, why are so many people whining about the 500 hp skeletons? they take a little luck to beat, but with good skill you should be hitting pretty much every time, and he should be missing most of the time, and you should be hitting much harder than him. Really not that hard.
enjoyed it, gets pretty crazy. Machine gun needs to say AA only on it, would also be nice if it said what wave you were on more often... at LEAST the game over screen should say it.
I REALLY wish the ground didn't disappear so quickly. I'd like this game a lot more if ground that was just off the screen didn't count as not being there. It kills me all the dang time.