I feel like the priest buff might have been a little too much. Replaying, and this time I'm not even taking damage in fights that were hard the first time around.
would like to be able to see the stat differences before buying, an un-upgrade option would also be nice to make it more reasonable to try different upgrade paths out.
Hey BWD, pro tip: don't be retarded and let people punch you. They can't melee you if you jump, so this should pretty much never happen. Level 11 and up gets a lot harder, but the game wasn't even close to a challenge before that, so that's a good thing, and they're still easily beatable. I lol'd when you complained about high prices... money is virtually infinite except in the first like 4 levels. My biggest complaints are that the hospital box seems like it should be useful in the later levels, but it doesn't really do much of anything, and it's weird that the damage on a gun is mostly a pointless stat, since swats and up will eat so many bullets it isn't feasible to kill them quickly without headshots or criticals.
Really my only major complaint is the unfinishable levels. maybe add something that checks to see if a randomly generated object is too close to the princess?
I love how people can have a giant iron wall or log or whatever resting on them and live randomly. It happens all the time. I can't believe you found a way to make these crush the castle games even worse.
decent enough game, but so many bugs. can die in summon menu, summon menu opening stops current devour attempt, guardians sometimes decide bosses aren't the strongest enemy, etc.
found a bug where mardek was silenced, it wore off, and he still can't cast spells... even in the next battle. happened in the arena if that helps. i hope it does, because this is really ruinous for me.
The mage definitely starts slower, but I find the higher I get the more I'm able to burst enemies down, which is pretty par for the course as far as mages in games tend to go. I find the mage talents the most fun to me, my main complaint there is that I feel like frost nova is absolutely required. Fun little idle game.
Really like the game, but it's very odd how the stats window tracks critical hits when the total number of crits is not important to any skills, and does not track gold stolen or berzerks triggered, which both have skills associated with them. I'd like to see my progress while I achievement whore my way up to those 2 skills.
The platforming elements were so painfully bad I kind of feel like they could have just been cut altogether, since they really don't seem to be the point of the game, anyways.
Like the game a bit, but a fairly prevalent bug has been bothering me. The before level scout report generally has the correct elements, but often times random extra abilities are added. When it adds a second flying entry to a flying enemy, or claims the ogres fly, that's fine; I can figure it out relatively easily. The issue comes when it claims a dragon that walks is flying, or that something absorbs when it does not, and I plan accordingly.
This is pretty terrible. the controls are unresponsive, lack any semblance of precision, and do not support contolling large amounts of units. half the time when i click somewhere it moves a random unit i've never selected all level, sometimes even my base, and half the time when i click on one of my units it selects a different one or orders my previous target to move to the unit i just clicked on. did you even test this?