That moment when you realize that only 19 people have ever gotten to stage 16, at that thus even less have probably gotten all the achievements. Wow. This game is hard.
The fact that this game is rated so low, despite having nearly no flaws, and being well made, balanced, and fun, is ridiculous. 5/2. Get some better luck.
Hey, thank you! I have some better luck on Game Jolt and Newgrounds. Not sure why it's not as accepted here at Kongregate. Might be because the description telling people that it is still in development is hidden by default on this platform...
A truly inspirational game with a message all should hear. The message all of the haters in the comments seem to be missing: Maniacally killing people at random is not going to get you anywhere in life. Instead, let them pass you to go on with their lives. There is nothing to lose, and trying to kill them all will only lead you to this conclusion, at which point you will cri because of how terrible of a person you are.
Contemplate the fact that, despite you feeling like you may have a lot of materials, in reality, the standard unit for amount of atoms, a mol, is about 10^23*6.02. Now realize that that many atoms is still a rather small amount. So, if you think your atom empire is ridiculously huge, think again. Chances are, it's not even visible to the naked eye.
Nice game. I really like level editing, and from what I've seen, this game has quit an impressive level editor. The controls are a bit confusing at first- I wish it were up to jump. Consider adding customizable controls. Overall, this is a really well made game though, not to mention quite funny.
Thanks much!
About the controls, we do have planned control rebinding - but for now we only support 2 predefined setups.
Pressing 'up' is now used to look up and in combination with other keys (dash up / fire a Kunai upwards) - which would make it a bit harder to rebind.
See you ingame ;)
Kinda gets boring after a bit- there is no real motivation to keep playing, the difficulty barely/doesn't change and armor seems like you just threw it in there because you couldn't think of any good third stat, but I'll admit it's a pretty clever concept.
Yeah, about that. Highscores here don't count. A acquaintance of mine asked me to put this up on this website. This game was originally on another website (scratch.mit.edu) and there is issues with cloud data transferring. Highscores made on the other website will still show up here though.
I love how you can avoid spikes by walking through them. I'm also shocked at how much you did manage to fit in the whole screen. The end was awesome, I finished less than a second before I would've died.
Ah, I remember the last game. Got the first post on that one too. I should really stop browsing recently added. So this is just the same thing, but with more levels. Hmm. Ever considered making a level editor? You can get ∞ levels!
Hey, thank you! I have some better luck on Game Jolt and Newgrounds. Not sure why it's not as accepted here at Kongregate. Might be because the description telling people that it is still in development is hidden by default on this platform...