I think the game would instantly go up a ranking for me if you added a sell option. I had to restart because I upgraded poorly.
Tips: Healing pellets + firerate + reload + pellets/shot is fantastic. Upgrade damage after upgrading everything else in that combo, then DON'T UPGRADE ANYTHING. Get to 25 waves and then buy stuff to get to full shotgun.
Anyway, pretty good game, though as many have said, grindy. For me, the balance is off – it was, to the contrary of many, too easy. That's not to say the gun-scaling is BAD, it's just not scaled well. I think a balancing of each upgrade or at least the ability to sell stuff would help.
I focused on gun damage (upgrading firerate first) and Healing Pellets. Gives you good regen, and is easy to boost damage. Melee + health is hard to do, I recommend ignoring melee for the most part until you must use it. Also find a build then DON'T BUY NONVITAL UPGRADES. Get to 25 waves complete then blow your now massive stack-o-cash on fully upgrading your shotgun.
@Myrakaru: Enemy level=gun level makes sense if you want to avoid people getting to ridiculous strength by grinding easy levels then blowing through the game. It's one way to prevent this, and much easier than trying to force no repeats and balancing each level as close to the average gamer as possible, which, while that avoids imbalance issues by making each person proceed only when good enough, adds frustration from repeated fruitless attempts. It's a design choice, and a fairly common one.
@mudpolish: It's a design choice, which is covered by health and allows focusing on the shotgun, as the game's theme and objective are both centered around it.
@Duplete: Because Melee does AoE damage. It still does more in later levels, and a valid build is health+melee damage.
@thegodlocust: I believe it autosaves.
@Elimis: Should is objective. Many games don't include autofire because the devs just didn't want it. I like no autofire melee, you might not, but it's opinion and unless everyone.
Dragon + Knight combines into a 12/6 2 turn 7 health monster out called Dragon Rider. By going knight -> dragon -> combine + play Dragon Rider, you get out a ridiculous card out before the dragon would get out. Ninja Rat isn't really worth your time, but Death Knight is ridiculous: 2 attacks and weakening on a 8/5 6 health 2 turn monster (reaper + Knight)
a build that appears to work: stack mostly stun but also combo and dodge. That way you have three ways to make sure you aren't hit and no boss gets rid of 3 at a time (one gives -100% combo and dodge which is why you focus on stun). Focus on healing except vrs bosses, and against some use Psy Beam (trollface). Done.
Intensify makes all abilities played for either side much stronger for a short duration. Split takes a large amount of support from the bill, but spawns a bunch of random self-healing bills of the same party as the win condition.
@dawndmon, while I can hardly be sure I have deciphered your horrendously written post, I believe that you are wrong on all accounts. It is obvious that login problems would happen to people who want to play because if you didn't you wouldn't be here, or even comment. In addition, how can you be sure it is maintenance? And if you are, why didn't you enlighten the masses instead of posting a poorly worded, completely pointless comment? And how would they customize their error screen to check if the people have done what their instructions say?
Can you make a one-handed ranged weapon and an off-hand one (like a light crossbow or a pistol or a repeating crossbow or...) so that you can use Ranged abilities with a one handed weapon? Melee and Magic both have all kinds of weapons (Axe->Sword->Dagger and Staff->Rod->Tome) whereas Ranged only has Two Handed Weapons.
Tip for people who are just starting or lost saves for BotD: Be a Mage or Rogue (Actually, rogue is slightly better) and get to level 5, going for maxed Magic or Dexterity. Use the AoE skills under either Elemental or Archery. Find a group of 4, though 3 should work. Buff yourself if rogue. Kill enemies. Get badge. A good way to go to pippen, ignoring the group of 4 wolves, and going through the skeleton/hell area. This should get you to level 5 long before the end. Go back and get the 4 wolves with your AoE. General tips: Remember the power of each attack, and use it to measure how much you need to deal. Nothing's more frustrating in this game than buffing like crazy and then missing the enemy's health by 1 (well, except maybe dying right near the end of a long map segment without saving). Try to buff-kill bosses but just quickly take down weaker enemies.
Am I missing something? My Crit is 114 and my Crit M. is at 320. Shouldn't I be dealing massive crits all day, not ~triple damage crits every other hit?
@Piggio, Yes, it does on occasion. @dakkon, at the beginning it's rare to get a good weapon at all - you're not going to chuck it because you can't use two crappy ones.
If what I've seen is typical, people are accusing players of downvoting any negative comments without thought. However, I don't think that's always the case (though it does happen). For example, saying "the PvP system needs to be level based" usually gets upvoted despite the fact that it's a criticism and that it has already been stated over and over. This is because it's a valid concern that needs to be adressed. However, comments like "the game is damn slow" (goksen) and "the image is a little scary but is coll thghou!!" (cosminlungu) are unnecessary and not constructive, so it is downvoted. The correlation is because trolling/lazy comments tend to be both negative and subject to a downvote.
Playing the Sun Emperor is ridiculous when you've maxed cat god. Each fire shield lasts 5 seconds and with 20 health, that's already 1:40 out of 3 minutes. Add in that his fireballs and flamestrikes destroy you, your minions and your fireballs continuously, he usually blocks fireballs for too long for you to kill him with pure fireball damage. Your minions are pretty useless too: all get killed by flame shields or fireballs, so your damage isn't going up that way either. I recommend making Cat God a set power for that level, instead of the Cat God you've been using.
Erm, I think I accidentally messed with the money/otherstuff code in the transfer data section. How do I get rid of my name from the leaderboards? Is that even possible? I DON'T WANT TO BE A CHEATER T-T
Alright guys, here's the deal. Hit Scarabs to use powers - starts at 5 to a power, there's upgrades that help. Power use is random. Hit the slaves (or sungod) to win, hit projectiles (arrows, fireballs from sungod) to get rid of them. Click to flamestrike or in mystic madness use a power. Advice: Upgrade non-power based things first. Why? Because you'll use a power is only going to come up maybe once or twice a game, but that's unlikely - on average you'll use powers less than once in the beginning. As you start getting more money, upgrade Scarabs/Power and it becomes more worthwhile (and cheap compared to the other upgrades!). For Sun-God battles, get more money by killing slaves in the masses, then letting the sun god live at maybe 3 prongs, until you have almost enough money to get the "golden scarab" for getting lots of money. Then kill the Sun God, using flamestrike and fireballs, very quickly.
Intensify makes all abilities played for either side much stronger for a short duration. Split takes a large amount of support from the bill, but spawns a bunch of random self-healing bills of the same party as the win condition.