This is a bit different to your usual games. A better selection of levels and slightly more complex. However, the poor English lets you down again. Message me if you would like some help in this aspect. I am English and would be glad to help you.
I've just left the town and would keep playing but the controls make it impossible to be effective. Even just changing jump to the up arrow key would help A LOT! The music adds loads of atmosphere and the little loading screens are great. But like we say, controls are tha stoopid. >_<
These games are relaxing (if you turn the timer off) and fun for when you have a few minutes. It's good there's the option to remove the timed component of the game. Although I wish the timer would stay off until I choose to turn it back on, instead of having to remember to turn it off on each picture.
Enjoyable game, 4/5. I've noticed the level select screen shows "torch" when mousing over each level icon if you've extinguished all the torches on that level. I'm assuming something happens if every single torch is put out across all levels? I don't know what though, as I haven't managed them all yet. >_< You can go back and do them later as you don't have to get to the door to finish the level as long as all torches are out. So you can click straight back to the level select screen and it still counts. Please let me know what happens if you manage it!
So, I guess this "game" is just an advert? This is a site for games. GAAAAMES!!
I went to your site *once* ena, never again because you don't allow players to run ad blocking software, even to check a walkthrough! This, unfortunately, doesn't have your desired effect; I and many others just go elsewhere. Especially when there are so many other alternatives for gamers these days. Inevitably you'll discover it's impossible to control people in these ways and ena will die a horrible but predictable death. You have to move with the market, you can't expect to restrain it and hope to benefit.
The sponsor's logo is annoyingly in the way on some levels, where it's difficult to avoid opening the link whilst clicking a block. Possibly deliberate? Requiring the yellows to be entirely still to win the level adds a level of difficulty too, not such a bad thing.
" No one likes the 7th Doctor " Me: Hmm, who was the 7th Doctor? Must be Sylvester McCoy? *google, google* Ahh, yes it was Sylvester McCoy. Lol. According to this game, the 9th Doctor was Prince Charles or possibly Tony Blair. Cool. ;)
Infuriatingly addictive. XD A shadow for my dude when he is off the ground would be helpful though, as it's often hard to discern perspective and therefore whether he has jumped far enough to land on the platform or not. I like the running and jumping animations too. However, the platforms getting in the way of the camera are really annoying.
Good idea, I love a good dose of puzzling! The ability to reposition boxes once they've been placed into the room would be useful, though. Some tweaking to get this game to higher quality and you'll have a decent thing on your hands. Also, the game window needs resizing. I have to scroll down to read the text at the beginning of each level. I've noticed this is a problem with an awful lot of games lately, assumedly as they were designed for tablets/phones and then not adjusted when uploaded here.
Thanks for your comment :)
Having to reset the level every time you fail can be frustating. I've been thinking in a way to make failing more pleasant, and move the boxes inside the room is one of them. The other one could be to have some "undo" points you can spend throughout the level.
This game really was designed for tablets and phones. As you said, It needs to be resized.
I would prefer to be able to play with my arrow keys, but the game's OK. The level design is repetitive though, and the old straitjacket/padded cell schtick is rapidly going the same way as the everyday language/imagery used in the past but is now considered offensive/racist etc. Perhaps you could include some kind of positive message. I don't want to be all "Negative Nelly" on you though, as you've obviously put time into this. The very fact I played to the end should be seen as a compliment. :) I gave you 3/5.
It's fun for a few minutes. Needs some music and sounds though! (Also spotted, "no end to the road your on" should be, "you're on".) I never thought a truck could be cute, I was wrong! There's something appealing about the exhaust fumes puffing behind, which is odd, I know. X)
I quite like this game! It's fun, looks good and the flapping mechanic is a little bit different to the usual platforming fare. But, please, please don't make me start the whole game again every time I exhaust my lives. At least let me restart at the beginning of the world I was on. I understand you're aiming for the old skool flavour, which may be why you made this decision, but with such wide choice in games these days, I don't feel players (on the whole) have the patience for that anymore. (A cursory glance at various comment sections will expose complaints of death animations a second or two too long. Cries bewailing too many clicks to restart levels and tortoise-paced preloaders.) Players die, see with a grimace they have to restart at the very beginning, go "Oh well, that's a shame", and move on to the next game. Other than that, which is of course only my opinion, I reckon you've done a great job.
I like the premise of the game, but the two secondary/tertiary blues are too similar to tell the difference on the patients. The same with the yellow/greens and pink/purples. Less graphical detail on the afflicted body parts might help, or choosing different colours.
Also, as Joyreactor mentioned, a quit button would be good.
Hi there,
thank you for playing and rating cureator!
By hovering over patients you will get a tooltip with therecipe needed. So this should keep you informed about what color is needed.
Best,
runvs
I quite like this game but please do something about the names of planets that are too similar to each other! For example Jerzanus and Jerzabus also Cenemol and Cenhmol. (I think that's what they're called.) It gets confusing and it's too easy to speed off in totally the wrong direction. Alternatively, it would VERY useful to have current cargo/passenger destinations highlighted on the map. It's VERY tedious to have to mouse over every dot trying to find somewhere. This is where mixing up similar names really doesn't help. Naming planets with recognisable words would be helpful.
Thanks for your comment :) Having to reset the level every time you fail can be frustating. I've been thinking in a way to make failing more pleasant, and move the boxes inside the room is one of them. The other one could be to have some "undo" points you can spend throughout the level. This game really was designed for tablets and phones. As you said, It needs to be resized.