I really like the idea, it's not something I've come across before. However, it feels like it's all backwards. Standing on the left side of a candy should drop it into the far left column, not the far right. Similarly standing above a candy should drop it into the column with the upwards pointing arrow, not downwards. Also, I wonder if north, east, south and west would be less confusing than arrows?
Whatever you do, don't cross the streams man! Very good puzzle game. However, I have no idea how it somehow manages to create calm whilst simultaneously causing me teeter on the edge of a metaphorical cliff over which I want to throw my laptop.
This is a fun take on the classic, especially as it offers much more strategic depth than the original. The so-called tutorial is pretty useless though. What are the coloured blocks about? What does it mean when things go pink? Also, are the coins to be used for a feature still in the pipeline?
We have updated the tutorial, to explain more about the game system. Hope it's of more use than the previous "tutorial".
The coins are indeed for a future update/release about special moves and actions in the game.
Thanks for the feedback! Your contribution will make the game more understandable for other users.
Hope you still enjoy the game :D
God As A Cucumber thanks you
[EDIT] You can activate the tutorial in the settings menu.
Bullethead1 is right, I can't clear the second ledge! Seems like a fundamental thing to test before release, unless we're doing something wrong. In that case better instructions are needed.
@ KryrK: You need to use one of the tissues that you get from the table in order to pick up the key. (Our escapee obviously doesn't like to get his fingers dirty!)
Fun game, well executed with clean graphics. Control of movement is pretty good, satisfyingly so actually. I feel compelled to keep trying to beat my best distance, I'm still shooting for 2k. (Damn you twirly cogs with strange paddles.) I like the fuel idea, but the pick-up seems so plentiful that a shortage of fuel hasn't been an issue whatsoever. I'm not sure why it has such a disappointing rating at the moment, but I've rated the game 4/5. Kong high scores would be good to add too.
The only upgrade that would have actually been useful is to rev up the speed of the robot and his lift, but instead it only allows me to add more stations at each stage. I rated the game 3/5 because I feel it needs more to make it worth playing, for example machines breaking and having to fix them.
It wasn't until my second attempt at the last level that I realised 'L' gives a ranged attack. You should probably write that in the description over there! >> I'm not sure what some of pick-ups actually are either! Fun game though, reminds me of Double Dragon back in the day.
Marvellous! This is something different that stands out among the usual flash fodder. I'm looking forward to the next installment and I hope you include the facility to scroll back to previous messages above. Great stuff. :)
I found that reducing the quality of the graphics made my jelly dude walk much faster. (You can do this by clicking the 'Q' in the bottom right corner of the main menu.) Great game, I enjoyed it! 4/5
I played until level 7, at which point I gave up after spending a frustrating 10 or 20 minutes hopelessly lost! A map would make this game so much more enjoyable. As would being respawned at the last activated checkpoint instead of the nearest to the location of death. I think this is what caused me to keep getting lost, and was totally nothing to do with my sense of direction. ;)
Not bad. I ran out of time on level 11 so it was game over for me. I wish the tile animation was speeded up dramatically or even better, done away with. A simple flash/sparkly effect would be better, in my opinion. At the moment I'm hindered by waiting for the tiles to do their thing before I can connect one behind it. When combined with the time limit, it gets a bit frustrating! 3/5 as it is now.
We have updated the tutorial, to explain more about the game system. Hope it's of more use than the previous "tutorial". The coins are indeed for a future update/release about special moves and actions in the game. Thanks for the feedback! Your contribution will make the game more understandable for other users. Hope you still enjoy the game :D God As A Cucumber thanks you [EDIT] You can activate the tutorial in the settings menu.