No a bad game, but very hard on the normal level. I would suggest to use the "casual mode" as normal difficulty level, and the current normal mode as a "hard mode". this way you would get better ratings, as the game would be less frustrating. 3/5
Northern Europe should be named Central Europe, and there should be a connection to Scandinavia. Naming western Russia "Ukraine" looks the be a little bit insensitive in the current political context. Overall a good conversion of the board game. 4/5
Sometimes my unit don't move to the new lines for several rounds. Time limit is somewhat short. Add some terrain effects for moving speed. I really like it. 4/5
Apart from the problems already mentioned, the game runs in a weird stop and go on my machine. not the normal flash lag, it stops every 1-3 seconds for up to 5 seconds. makes it unplayable.
I like it, but would be even better, if resources wouldn't be just spread all over. I would prefer pockets and clusters, so you have to be more decisive, where to dig. Anyway, fun to play 4/5
I do hate most puzzles as being very frustrating. This one is much better, an let you apply a lot of trial and error without the need to restart. Outstanding 5/5
Going to the next floor does not function. Additionally, the concept awkward. Providing a way isn't difficult or challenging, just annoying as you have to wait for the random movement in the desired direction. I would rethink the basic concept...
Well, i had no intention to make some common dungeon crawler. Going to next floor function well, just read instructions, it's usefull sometimes. Don't want to wait hero to go in desired direction? Block all other directions, it's pretty simple.
I like it, but most of the time you start to focus on the radar, as the enemies rarely come close enough. maybe planes could be smaller an the view could zoom out a bit. also ammunition is unlimited, so one dedicated of firing nearly all the time, as it is not to obvious, when you hit the enemy. still... 4/5
See the new suggestions tab! Thanks!