"... even arrows." + "enable music". Money and pickups don't fade, even after leaving a room. You can go back to the starting room for additional shopping. Very thoughtful.
Would be nice, if one could switch off the useless background to save ones cpu time for the actual game in case of a slower machine. Also, changing rendering quality does only affect the menus, but does little on the game itself.
Our ninja obviously prefers a choice of somewhat "passive" enemies. No wonder he never gets hit back. Or are we just witnessing his carefully planned training session?
Upgrades don't help much against steep rising of difficulty. Also size of player combined with initial movement speed makes dodging bullet nearly impossible. Keeping upgrades after death would make it more interesting. 2/5
Controls and movements are awkward: turning left or right is done in big staccato steps, making aiming difficult. moving backwards isn't possible at all, it result in a sideway turn. camera sometimes behind wall, if you walk near them. some obstacles e.g. computers can be passed through. ammo counter can go into negative. apart from this, nice atmosphere and i like the cloth effects. 3/5
Needs more variation game-play, maybe change of the environment over time. Also, upgrades are simply quantitative, would be more interesting if they would bring in new aspects for playing.
Well, with the enemies shoots being faster than ones own fire, and always 100% precise on you actual position, enemies taking several hits before being destroyed, I don't see much future for this game. Making a game hard is one thing, but making it virtually unplayable another... 1/5
Urb is alive! And this one finally on Kong, years after it was on MonchiGames, and long after you could use the standalone version. Anyway, happy to see you didn't forget his community.
Came back for the badge of the day. Always fun to play this series. And it welcomes you with this sweet reggae music on the first levels. 5/5 for that...
I appreciate the feedback.