Really nice game, but there is one aspect that spoils it for me: the single card drawing. Even with a good balance between structures an ships, it is too much luck that decide the game. Getting strong ship early in the game, and you can't put them out, receiving 5 structures in a row late in the game, when you all ready deployed 5, and your game is lost. I would prefer to be able to choose from one of three cards to add to your deck. 3/5
Needs a new mission on every level with diversified enemies and goals, and needs upgrade, of course. No game can succeed anymore without upgrades or rgp elements. But has potential. 3/5
Pure potential for a really great game. No matter how you will expand this concept, more manager or more shooter, people will love the sequel. Start working on it now! 4/5
Would be less frustrating if the few shots the towers have before they self destruct actually would not miss the enemies half of the time. or make an upgrade for their accuracy. killing the knight with tower placing is the most cost effective way to play, esp. against special knights. overall playable, but i would rethink certain choices. i the moment you got to get some upgrades to get into play at all, but upgrades should give you new game options. now the game give you the impression, you have to keep up with an always stronger enemies. 3/5
What we like to to in games? Command ariesy and fight epic battles, destroy legions of zombies, solve ancient mysteries, some even like to combine and serve pizza or hot dog, others prefer to explore time and space. Here we got to pop pimples. Never seen something more ridiculous in my life. And I have seen a lot...
I don't think that a shooter without dying is a lot of fun to play. I can start a level, let the monkey fly, do something else, just to grind some money. technically very sophisticated game, but conceptional flawed. 2/5
Primitive game! Just joking, rather nice one, but bugged me out: after 2/3 of the game, i couldn't adjust the numbers of stone-workers anymore. once i reduce them, they start ticking up again by them self to the maximum, giving me a permanent high threat... apart from that 4/5
hmm, the game tells me that i can upgrade, then i try, it cost 5 coins, i got 5 coins, but then the response is that i don't have enough coins? looks like a bug...
I don't like the aspect that your time and health is one combined bar. this limits your tactical options to be quick or lucky in any aspect, which is rather dull in my opinion. ones you reach a strong boss with only little of your bar left and not the right tokens on the board, than there is nothing much to do. rather disappointing game, compared to the other great ones from undefined. sorry 2/5
A little calculation: 61 Mission per car needs min. 21 runs per car. 66 car means at least 1386 runs, if you get all three stars in every run! I have an average run length of 43 second (see your stats), lets take 1 minute for a average run, than you have to play a minimum of 23 hours constantly to finish the game, all under the condition, that one does not fail on a star/mission in an single run, and you get enough coins/buck/ tokens to unlock all cars. I think this calls for an impossible badge, or we need a new "endurance badge" here on kong. I for myself stopped playing, I got life to live... still 4/5.
What browser do u have? can u make a screenshot ?