Just because the Facebook link is what the "See Solution" button brings you to, doesn't mean it's intended to advertise it. Facebook holds more than just a "social community," it holds Applications, and a great deal of Facebook App games are also published here. Don't assume next time you click a link ;)
My suggestion for a long lasting song, both enjoyable and classical? Bolero by Maurice Ravel… http://all-art.org/music/music_files/ravel/Ravel_%20Bolero/01%20Ravel_%20Bolero.mp3 A very long, very nice song. 5/5, all the songs are wonderful, and the gameplay is phenomenal :)
This is one of those games I enjoy because it has no guidelines to follow, there are no things you need to do in any specific way, no achievements or something to ensue my compulsive side, just a chill, relaxing and fun game :)
Friendly tip! You don't have to get 1, 2, and 3 in the same jump or sequence of jumps! You can always go for one at a time, then land safely to have a better shot at getting the next one :) 5/5
We should be allowed to close valves, in order to reduce lag; we could choose when we close them, and we could be able to open them again whenever we click whatever could open and close the valves.
To make this game more challenging, you should try to make the largest combo ever without Manually Timing it out (whether clicking the button or going into the store). It has to eventually end the combo on it's own—that would be a fun challenge
You can not accumulate "kills" unless you shoot the cells. That's important to know. The ink only removes them, so use the ink puddles as "shields!" Also, the Yellow Power-up doesn't accumulate kills either. But, you should still use it to gain your breath. Never stray towards the sides, that's pretty obvious, any moment, you can get hit. There are cells that only go in straight directions (called Grid Cells). These are Red, Green, Blue, Dark Red, Glow Green, and Purple. So, you'll always know where these guys go. The rest will follow you (these include Ink Cells, Super Cells, Ghost Cells, Chargers, etc.). Also, you can refill a Three-Shot meter with either a Double or Triple Shot Power-up, but you can also wait until you exert some of the power-up before you grab another one, maximizing your Shot Power-up. Hope these help for the Impossible 5/5 :)
Don't blame the developer(s) who made this game for the sliding controls, it's not their fault to make the game have real-life physics to it. I mean, I can't go a day where my hovercraft doesn't slide a few lanes over when I want to turn at the next exit. 5/5
There was this one time, so guy was on my bat… I don't know what the heck happened, but it was basically a face of someone like Buster from Arrested Development… Maybe I've just been playing this game too long… @-@
My advice for the Impossible Badge? Try to interlock the bricks in any and all ways from the base up… Try to make the tower as wide as possible at the start, since you will slowly lose width as you go higher… Don't hold down when you place bricks, it'll just create force on the top, and make it topple faster than just letting it fall slowly into place… If a brick starts to fall over, hold down and place as many bricks as possible… I'm certain that as long as all 99 bricks are on the screen, you can still get the impossible badge, since all 99 bricks will be on the screen… Also, place bricks proportionally: if you place one brick on the left side, place the next brick on the right side… Nothing's worse than placing a lot of bricks on one side, and then trying to slide a piece into a VERY small slot, only to have the tower leaning into the other side and closing it off, toppling your block into your own doom— but hey, what do I know? :D 5/5
If you make a sequel to a game, it's rude to not give a description on how to play… Even games like the Bloons Tower Defense series gave instructions on how to play… =/
Major Bug In-Game: While exploring a dungeon, you can press Z to avoid a battle. It has to be relatively quick, but if you just keep pressing Z throughout a dungeon, it will keep all battles with random enemies from happening! I don't know if this is meant to be, or a glitch, but it'd be nice to fix that maybe :p