i rated this 4/5 at first.. but after getting screwed over on survival a few times by monsters running UNDER THE FUN FLOW LINK leading to popups blocking the screen, I decided a game that evilly places links where clicks are spammed should NOT get anything higher than 1/5.
i feel like this is the one TD where u're supposed to summon every wave right off the bat, use the massive bubble bonus from early summons to full upgrade burst towers, then sit back and win.
I find it funny that they still tell you its such a waste when you spill the water, even though u could multiply the water over and over in an infinite loop with the new multipliers :p
Number of replays due to bad controls > 100 x number of replays because of logical errors. Can we get an undo button, or at least change the scoring system such that it doesnt add a turn as long as u're still dragging the same colour?
the mechanic is pretty flexible, allowing you to get ridiculously high scores if u're patient enough. For a real challenge, you should add a Lowscore, like fewest moves/lowest score needed to lose the game. I found that to be more entertaining personally.
pfft. When I want the guy to open the door again (the one with the turning handle) he screams I"M NOT GOING BACK THERE. but the moment i save him, he goes I GOTTA GO BACK!!
Gaps of size 1 are just ARGHHH to jump through. (is it even possible?) plus the jump mechanic and ground collision is badly coded, you can stop moving in mid air by spamming the jump button, while you can also fall through the ground sometimes and get stuck inside the ground.
The game was designed to be hard and not easy to get score