Ah, this again. Played it on Xgen(dot)com. So good, I decided to pay for it and download it to my comp. Beat it then too. My fastest time to beat Natas was around 16 days... was thinking of going to gamefaqs(dot)com and writing a walkthrough on how to nail the quickest time possible...
I really dont know what you morons are talking about. This game is addictive as hell... 5/5 easily. Yes the targeting system is a little different, but it lets you click on other stuff using the mouse while you attack one target. You can switch targets easy, plus you never miss this way. LOVE the improvements on this game!
surprised by some of the times I see posted here... I finished in 244 seconds, and my computer is a 1998 model. I mean its a slowwww computer and I still finished faster than most here. I dont know... you guys must be doing something wrong.
Sorry, the game wasn't all that great. I had to really push for patience just to get to the end, and when I do, I have to go all the way back through the maze? It doesn't help that I'm using a 1998 computer so the video card is REALLY laggy... forget it. I'd rather not even bother. 1/5
This game is complete shit. It says in the description "get credits for destroying police cars" - yet everytime I do, I lose credits. I use oil slick to make a cop crash into another car - I lose credits. I go all the way to the left of the screen, and a cop crashes trying to follow me - I lose 1,000 credits. Cops crash into each other and I have NOTHING TO DO WITH IT! They crash entirely on their own, none of them even touch me, and I lose like 5,000 credits. 1/5
Just finished the campaign mode. The game is wayyyyyyy too easy. I beat it on the first try and never came close to losing. Other than that, its a pretty good game. 4/5
1. Needs a more indepth explanation for the towers and buildings. 2. Needs a health bar over the enemies so we can see ahead of time if we're hurting them, and if we need more firepower quick for that turn. 3. At least an OPTION for music would be nice. 4. Speed up button. 5. Badges. But you've basically turned Sim City into a tower defense game. For that, we give New Tower Defense a 4 out of 5!
Well, just beat level 10. If you haven't gotten the skill of timing things PERFECT on earlier levels, level 10 really will be impossible. You have to carefully plan how much you'll hit the enemy base, knowing you'll trigger a spam fest, and plan on your ships dieing out so the enemy spam-ships can move forward. Take them out, rebuild, THEN go forward... otherwise you're facing spam + Yamato.
Level 8 wasn't nearly impossible, it just took a long time. Its easy when you use the right tactics. Level 9 is the first truly tough one I've run against yet... its the Hindenburge boss. Its an airship. You need at least 3 or 4 air craft carriers when it comes, and possibly 1 battleship to hold off all the enemy stuff that comes at you. If you can hold them off, start spamming fighters and choppers like there's no tomorrow. You CANT have too many. Your only hope is that the airship will come out and over to your side, not just come out a short ways then go back real quick.
There ought to be some type of auto-aim... like a line showing where your shot will go so you can hit the enemy - only one that WORKS. All I've got is a pellet gun and a thumper. I swear I was aiming like half an inch to the LEFT side of the enemy... the shot still lands on the right side of him. You have to do way too much correction for the auto aim... whats worse is that if I tap the left key just once, I'm too far to one side. Tap the right key, now I'm too far on the other side. The angle changes by over an inch and its impossible to aim precisely. 1/5
This game reminds me a lot of the Atari 2600. 1. No ending 2. No music 3. Few graphics 4. Basic sounds for explosions. The repetitive nature and no badges means we give Shadez a 1 out of 5.
4. Needs a smarter AI. When I take control of a character, the other characters tend to behave stupidly sometimes. 5. Allow us to take BACK power ups and change them, so we can try different strategies on different stages. 6. Badges.
1. The giant stickmen are wayyy too slow, their attacks take too long and can be canceled out if they're hit enough times. 2. You only get two power ups after each stage. You should be able to get more power ups based on how well you did in the stage, or the option to do bonus stages to get extra power ups (some people love to tweak out their teams), 3. We should be allowed to choose where we'll strike next
Quite choppy... nothing particularly special. Towards level 50 or so, the fully upgraded machine guns and stuff no longer seem to matter. Only the war machine can do any significant damage. We give this one a 2 out of 5.
Second, there's little replay value. Badges are what really give games on kongregate a play value... its crazy, but badges have some sort of allure to them. You wanna play the game just to see if you can get this or that badge, even if the game sucks. Whats worse, this game does have in-game achievements, but you cant read what they are. By the time you get them, the "submit score" tab is in the way and you cant read the description.