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RedGoldandGreen's Comments

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Motherload

Play Motherload

Dec. 03, 2009

Rating: 0

But yea... I'm not playing it here without badges. Thats for damn sure.

Motherload

Play Motherload

Dec. 03, 2009

Rating: 0

Ah, this again. Played it on Xgen(dot)com. So good, I decided to pay for it and download it to my comp. Beat it then too. My fastest time to beat Natas was around 16 days... was thinking of going to gamefaqs(dot)com and writing a walkthrough on how to nail the quickest time possible...

Shadowreign RPG

Play Shadowreign RPG

Dec. 02, 2009

Rating: 0

I really dont know what you morons are talking about. This game is addictive as hell... 5/5 easily. Yes the targeting system is a little different, but it lets you click on other stuff using the mouse while you attack one target. You can switch targets easy, plus you never miss this way. LOVE the improvements on this game!

Cursor Chaos

Play Cursor Chaos

Dec. 01, 2009

Rating: 0

surprised by some of the times I see posted here... I finished in 244 seconds, and my computer is a 1998 model. I mean its a slowwww computer and I still finished faster than most here. I dont know... you guys must be doing something wrong.

Maverick

Play Maverick

Dec. 01, 2009

Rating: 0

Sorry, the game wasn't all that great. I had to really push for patience just to get to the end, and when I do, I have to go all the way back through the maze? It doesn't help that I'm using a 1998 computer so the video card is REALLY laggy... forget it. I'd rather not even bother. 1/5

The Heist

Play The Heist

Dec. 01, 2009

Rating: -1

This game is complete shit. It says in the description "get credits for destroying police cars" - yet everytime I do, I lose credits. I use oil slick to make a cop crash into another car - I lose credits. I go all the way to the left of the screen, and a cop crashes trying to follow me - I lose 1,000 credits. Cops crash into each other and I have NOTHING TO DO WITH IT! They crash entirely on their own, none of them even touch me, and I lose like 5,000 credits. 1/5

Super Energy Apocalypse : RECYCLED!

Play Super Energy Apocalypse : RECYCLED!

Nov. 29, 2009

Rating: 0

but one thing... whats up with the Konami code at the end? I tried tapping it in but nothing happened.

Super Energy Apocalypse : RECYCLED!

Play Super Energy Apocalypse : RECYCLED!

Nov. 29, 2009

Rating: 0

Just finished the campaign mode. The game is wayyyyyyy too easy. I beat it on the first try and never came close to losing. Other than that, its a pretty good game. 4/5

Neo Tower Defense

Play Neo Tower Defense

Nov. 28, 2009

Rating: 0

1. Needs a more indepth explanation for the towers and buildings. 2. Needs a health bar over the enemies so we can see ahead of time if we're hurting them, and if we need more firepower quick for that turn. 3. At least an OPTION for music would be nice. 4. Speed up button. 5. Badges. But you've basically turned Sim City into a tower defense game. For that, we give New Tower Defense a 4 out of 5!

Black Navy War

Play Black Navy War

Nov. 27, 2009

Rating: 0

The ending is kind of a let down. "Congradulation! May the REAL world be peaceful!" - Right. Its just a screen showing that. Nothing else.

Black Navy War

Play Black Navy War

Nov. 27, 2009

Rating: 0

Well, just beat level 10. If you haven't gotten the skill of timing things PERFECT on earlier levels, level 10 really will be impossible. You have to carefully plan how much you'll hit the enemy base, knowing you'll trigger a spam fest, and plan on your ships dieing out so the enemy spam-ships can move forward. Take them out, rebuild, THEN go forward... otherwise you're facing spam + Yamato.

Black Navy War

Play Black Navy War

Nov. 26, 2009

Rating: 0

Level 8 wasn't nearly impossible, it just took a long time. Its easy when you use the right tactics. Level 9 is the first truly tough one I've run against yet... its the Hindenburge boss. Its an airship. You need at least 3 or 4 air craft carriers when it comes, and possibly 1 battleship to hold off all the enemy stuff that comes at you. If you can hold them off, start spamming fighters and choppers like there's no tomorrow. You CANT have too many. Your only hope is that the airship will come out and over to your side, not just come out a short ways then go back real quick.

Fox Fyre

Play Fox Fyre

Nov. 25, 2009

Rating: 0

There ought to be some type of auto-aim... like a line showing where your shot will go so you can hit the enemy - only one that WORKS. All I've got is a pellet gun and a thumper. I swear I was aiming like half an inch to the LEFT side of the enemy... the shot still lands on the right side of him. You have to do way too much correction for the auto aim... whats worse is that if I tap the left key just once, I'm too far to one side. Tap the right key, now I'm too far on the other side. The angle changes by over an inch and its impossible to aim precisely. 1/5

Shadez: The Black Operations

Play Shadez: The Black Operations

Nov. 25, 2009

Rating: 0

This game reminds me a lot of the Atari 2600. 1. No ending 2. No music 3. Few graphics 4. Basic sounds for explosions. The repetitive nature and no badges means we give Shadez a 1 out of 5.

Stick War

Play Stick War

Nov. 20, 2009

Rating: 0

Despite all this, we give Stick War a 4 out of 5!

Stick War

Play Stick War

Nov. 20, 2009

Rating: 0

4. Needs a smarter AI. When I take control of a character, the other characters tend to behave stupidly sometimes. 5. Allow us to take BACK power ups and change them, so we can try different strategies on different stages. 6. Badges.

Stick War

Play Stick War

Nov. 20, 2009

Rating: 0

1. The giant stickmen are wayyy too slow, their attacks take too long and can be canceled out if they're hit enough times. 2. You only get two power ups after each stage. You should be able to get more power ups based on how well you did in the stage, or the option to do bonus stages to get extra power ups (some people love to tweak out their teams), 3. We should be allowed to choose where we'll strike next

Madness Combat Defense

Play Madness Combat Defense

Nov. 19, 2009

Rating: 0

Quite choppy... nothing particularly special. Towards level 50 or so, the fully upgraded machine guns and stuff no longer seem to matter. Only the war machine can do any significant damage. We give this one a 2 out of 5.

Bug War

Play Bug War

Nov. 18, 2009

Rating: 0

With so few choices in the bugs you get, poor control response, and no badges, we give Bug War a 3 out of 5.

Bug War

Play Bug War

Nov. 18, 2009

Rating: 0

Second, there's little replay value. Badges are what really give games on kongregate a play value... its crazy, but badges have some sort of allure to them. You wanna play the game just to see if you can get this or that badge, even if the game sucks. Whats worse, this game does have in-game achievements, but you cant read what they are. By the time you get them, the "submit score" tab is in the way and you cant read the description.

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