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Reach the core

Play Reach the core

Jan. 08, 2016

Rating: 7

Issues of lag aside (I'm sure you've heard enough to know it's the top priority), I'm very much enjoying it. Even though it's light on innovation for the genre, it excels in other aspects for me, notably the music--the contrast in the main theme's dynamics for the upgrade screen is great, and the riff on that theme for the drill launch is absolutely *fantastic.* My harsher points--early on, it's difficult to distinguish resources from rocks, both in texture and color; the technology bonuses aren't explained much; I'm not sure whether there's anything to do with the "messages" I've uncovered; and most problematic, I still have *no* idea what the green downward arrow bonuses are. Seriously. (Sad face). But I'm always critical on things I enjoy, because they speak to your talent and sense of creating good gameplay. 4/5 for me!

Coloruid

Play Coloruid

Dec. 16, 2015

Rating: 4

This is lovely--much more complex than I gave it credit for. Whatever mechanic you've used to provide the bouncing, fluid-like movements is visually special. My only gripe would be placement of the color palette: it hovers over so many of the bottom pieces, I found myself having to restart boards two or three times just because I didn't know there were more pools to collapse. The music's not to my taste, but I wouldn't take points off for that--4/5!

Sequence

Play Sequence

Nov. 27, 2015

Rating: 6

I'm a fan of the nice, simple pace and the accompanying music, but starting at level 24, the "patterns" were so subjective, I couldn't say there are definitive answers. Fun, but regrettably abandonable after maybe 5-7 minutes. Keep up the effort though! 2/5

Blast Magus

Play Blast Magus

Oct. 23, 2015

Rating: 2

Many congrats on keeping me interested for a good number of weeks and getting to 179/180 stars, but I've spent 5-6 days on level 61 and I'm finally at a rage quit point. Probably worth looking into badges, but without a definitive way to clear certain levels, I can only justify 4/5.

Jump Out! The Box

Play Jump Out! The Box

Oct. 15, 2015

Rating: 1

There was a very tutorial kind of feel to this--new obstacles/buffs were given only a level or two before being replaced by the next. Well rendered with a nice color palette and cute sounds. Nothing particularly distinct for me, but a solid job. 3/5

Infinity Inc

Play Infinity Inc

Oct. 15, 2015

Rating: 1

Fun without being too hard, and a pretty good story for being alone without delving into an apocolyptic, "personal abyss" territory! I found the clone/shoot/switch mechanics much more easy to operate than many other games. By way of constructive criticism, I might mention the difficulty scaling seemed off to me, with the horizontal/vertical scrolling boards much different than the final puzzles, but I can see how this might be the reverse for others. Well done! 4/5

Where is cat?

Play Where is cat?

Oct. 15, 2015

Rating: 2

What a great type of collaboration to have participated in with story theme and execution perfectly suited to the intended audience and accompanying music that I'd argue carries the story through for older players. Hearty congrats for the concept and execution!

Cube Escape: The Mill

Play Cube Escape: The Mill

Sep. 26, 2015

Rating: 0

I said out loud, "Mr. Owl! What have you done!"

Guess Geography: Countries of South America

Play Guess Geography: Countries of South America

Jul. 12, 2015

Rating: -14

I've just come from the incorrectly titled Guess Countries: US States. Now playing South America, I'm realizing your series is little more than an interactive map, not a game. Uniqueness, variety and user experience are qualities Kongregate thrives on, and your projects display no effort in any of these areas. You've cut and paste portions of a digital atlas, and that's nothing to be congratulated for as a game developer. On another site, I'd give you praise for creating helpful tool and fun distraction, but Kongregate is probably the wrong forum for your efforts. 1/5.

Guess Geography: U.S. States

Play Guess Geography: U.S. States

Jul. 12, 2015

Rating: 0

Congrats on development. That said, there are numerous identical games who have the edge on you by way of graphics and gameplay (and, unfortunately, "fun"). A bit more research on games in this field would likely have helped your team find a way to make this stand out. Be proud of accomplishing a completed project (sincerely--it's way more than many developers get to), but by way of grading, I can't give this more than 2/5.

Sushi Catapult

Play Sushi Catapult

May. 01, 2015

Rating: 4

It's always fun to see another Sushi Cat entry, even though this one fails on a number of counts. Level of difficulty is pretty non-existant as upgrades are so easy to get, and for a launching game, the physics are wildly off and produce significant lag for me (operating on Chrome, Mac OSX Yosemite 10.10.3). But the graphics remain top notch, and the Dodgy Mushroom provides a lot of good will that lets me overlook some of the mediocre. 3/5

Shape Fold Animals

Play Shape Fold Animals

Apr. 16, 2015

Rating: 2

Similar comments to many: when maneuvering single pieces, momentum locks an entire chain of shapes into place; area for gameplay is entirely too small when working on long chains; repetitive aspect kicks in quickly (for me, it was level 16)--without any scaling difficulty, there wasn't much I wanted to continue after level 27. As with the previous version, great concept, fantastic colors and textures, but I don't see users sticking with this through the end. (3/5)

circloO

Play circloO

Dec. 11, 2014

Rating: 0

Wonderfullly innovative--what I love about games that end up on Kong. 4/5

Hook

Play Hook

Oct. 17, 2014

Rating: 0

Like the music; like the simplicity of the graphics; like the color palette. This is way easy, but it could develop into something lovely if you have it in you to make 50 or so levels :) 3/5

StrikeForce Kitty

Play StrikeForce Kitty

Jun. 30, 2014

Rating: 2

Cute, but if this is improved performance, I can only imagine what it must have been like before. 2/5

Cardinal Quest 2

Play Cardinal Quest 2

Jun. 27, 2014

Rating: 14

This is just lovely! You've delivered on innovation--something we don't see enough on Kongregate. By merging the premise of open-endedness with gameplay that requires sticking to your choices, replay has meaning, and the difficulty is tame enough to encourage it. Love the music. Could do with more contrast in the explored/hidden parts of the grid. And it'd be great to see an in game HP number (not just the health bar). But that's pickiness. A great concept is a great concept. My first top rating in months: 5/5

Run 3

Play Run 3

Jun. 06, 2014

Rating: 2

Adorably and addictively fun, just as the previous two. 4/5

Once Upon A Life

Play Once Upon A Life

Mar. 07, 2014

Rating: 1

Though well drawn, the gameplay is the very definition of "average" for a platformer; it could tip either way based on the story. Credit for a *much* more effort on the script than most, but ultimately I found it too cheesy to want to continue after five or so levels. 2/5

Idleplex

Play Idleplex

Mar. 02, 2014

Rating: 4

Generally not a fan of any idlers, but shouldn't have doubted you. There remains a great interactivity--due in no small part to the graphics and music which are on par with any of your other games. Clear 4/5 for me (just still can't get over that idler bias on my part...)

OFFS3T game

Play OFFS3T game

Feb. 15, 2014

Rating: -13

It just seems to me distasteful you're using Kongregate as a publicity vehicle for this artist, no matter how lovely the work might be. 3/5 for some very nice (if not remarkable) images, but an overall 1/5 as a game.

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