Seriously, pay-to-play needs to go completely. I am not going to return t a game that won't let me play it at all unless I pay money. Microtransactions shouldn't prohibit gameplay but rather enhance the experience. If I can't play your game without paying, I'm not going to play it. If you kept things like bonuses and super-planes for the microtransactions it would be acceptable, but right now you have it so you can't repair and play without paying, you can't open new routes without paying....it stops us from playing and even more, it stops us from WANTING to play. You have so much more to gain by allowing us to play your game, than you ever could by stopping us. Remove repairs.
Last update was nice, but since oyu changed Fiend to Satyr, you ought to change the achievement names and effect to Satyr as they still read Fiend and might confuse new players. Otherwise, everything is nice except that now the spawn page is nothing but lag for me.
Kong: Please remove this filth. This one doesn't even make sense, they took their old game where you rode a raptor, and turned it into a girl driving a car..... seriously, crap. 1/5 because they don't allow 0.
@Gukr: The reason is that whatever ou buy with you AI's is spent, and you lose the bonus they gave. In the long run, you're better off not spending them at all.
A good idle game with no memory leaks. 5/5. A bit of work could be added to the upgrade page, such as adding extra multipliers for all levels. I can't say or sure but the cost to upgrade multiplier seems a bit high. The speed bonus per 20 units should be on the mentioned on the help page. Last thing, I swear. End game content. Something where you reset the game, and you get a bonus cash multiplier for every 1M CP for the next game or something. Still 5/5, runs so well.
That having been said, it's really great game. It's got much potential, but I hit the point of annoying and pointless grinding 10 minutes into the game. Otherwise, awesome awesome awesome game.
Thank you for the feedback RemiM4. Part of the challenge of the game is to find an optimal or near-optimal path towards the top. There are several actually. The best ones only need 63 wins. The situation you found yourself in tells me you have chosen a sub-optimal combination of upgrades. That's why we also provided a reset stats button so you you can have another shot( 5 actually) if you get stuck without having to lose your xp and money. Give it another shot!
I understand you spent a lot of time fine-tuning the balance of the three types of debaters, but the upgrade costs are absolutely ridiculous. I have no desire whatsoever to grind and grind and grind, even with an autoclicker, to be able to reach the next level so early on in the game. And once I manage to reach that next level, grind again and again. I don't mind upgrade cost sharing, but the fact the costs are squared/upgrade and shared is completely flawed.
Thank you for the feedback RemiM4. Part of the challenge of the game is to find an optimal or near-optimal path towards the top. There are several actually. The best ones only need 63 wins. The situation you found yourself in tells me you have chosen a sub-optimal combination of upgrades. That's why we also provided a reset stats button so you you can have another shot( 5 actually) if you get stuck without having to lose your xp and money. Give it another shot!
Great game, here's my minor points you can consider. New Research: More turrets. This would unbalance the game as it is now, but with major changes, it could be a really cool feature. New Research: Bullet homing. Start with 0 homing, and eventually upgrade to where it is now. New Stat: Bullet speed. Slower bullets at first, upgrade to speed them up. Fixes: Align the enemy spawn points. For some reason the fact they're unevenly spaced makes me uneasy. Make enemies always spawn in a straight line, looks better. Fix it so stats don't get strange x.9994 values. Don't take this as a bad review, this is a really well balanced and enjoyable game.
Second Diamond achievement is broken. You unlock the diamond, but not the achievement. Every time you restart, you get the message that you unlocked the achievement, though it doesn't
I hate when a beautiful game is plagued with horrible programming. Every time a creature dies, the game freezes (I assume to save), it it was on a 30 second timer it would be tolerable, but as it is, the game is unplayable.
Awesome game, really fun. However, as others have stated, THAT LAG IS HORRIBLE. One small thing I would change on the color chart is to switch red and This way all color would be next to the colors they are next to in the visible light spectrum (rainbow)
I don't understand the point of the energy. It's like a semi-idle game now. Idle 6 hours to refill a bar that will deplete in 1 minute. In the meantime, you make a shitload of money you can't really spend on school because your energy is low.
(part 2) Now, if three engines burn so much fuel, how about making them more fuel efficient through upgrades? And please, stop burning fuel when I'm not pressing down on the gas. Those are the three main issues, the biggest one being the fuel consumption issue, I want to make slow vehicles that can get just as far as fast ones, and I don't think I should be punished for that.
1st: the names have been changed everywhere? 2nd: is it the new or old spawn window?