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Rhinogamer's Comments

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The Fall of Jerusalem

Play The Fall of Jerusalem

Apr. 07, 2012

Rating: 13

Alrighty. Played back through the game again, up through lvl 26. Couple of additional suggestions to help you get your rating up. If you purchase the 'flaming arrow' upgrade, it should also affect your archers and crossbowmen. Siege Towers will probably need tweaking (if people didn't like the battering ram). If you didn't want to increase cash per kill; one thing you could do is allow players to 'grind' for cash....as in, if you lose you can replay the level and keep whatever money you earn; that way you know you'll eventually pass each level given enough attempts. It'd allow players to play long enough to experience all of the upgrade options; just enjoy themselves & the game; and provide a solution to balancing & cash-flow issues.

Developer response from Sturmkrahe07

Thank you. That -- and your other comment -- were both quite helpful. I'll definitely take those ideas into consideration. I like the wave restarting idea in particular, I hadn't thought of that as a possibility.

The Fall of Jerusalem

Play The Fall of Jerusalem

Apr. 07, 2012

Rating: 6

Definitely some potential here. Seems like most of the areas for improvement have already been covered by other posters. The biggest thing is most definitely the overall balance being off. I definitely agree that the player needs to be rewarded more money. I found myself getting a few upgrades, but after a dozen waves I was pretty much done being able to "upgrade" anything because I'd have to spend money on repairs; and the remaining leftover cash, after repairs, wasn't enough to purchase any actual upgrades. That leaves the player in a stagnant position, while the enemy continually gets stronger; which, as others have said, is a balance issue. Still...has potential, if it's given additional tweaking.

The Last Stand: Union City

Play The Last Stand: Union City

Apr. 05, 2012

Rating: 1

Good game...but did have to deduct a star for G not saving companions. But still a 4/5.

New Star Soccer

Play New Star Soccer

Apr. 05, 2012

Rating: -6

Not bad. A little too painfully sloooooow to build up cash or do anything; was fun for about an hour or so; but didn't draw me in to spend more time than that because it just got boring and tedious by that point. Also lost interest when I saw that NRG drink cost increased as soon soon as your earned more money....so then it became an issue things becoming even more pointless. So, all in all...a good idea for a game; but the formulas used need work.

Canary

Play Canary

Apr. 05, 2012

Rating: 13

Lot of potential, but as others have already pointed out the game needs checkpoints/save locations; and also in this day & age you really need upgrades in games if you want to receive decent ratings. Most players need something to look forward to, a sense of accomplishment, and tangible rewards....upgrade systems fulfill that need. I'd recommend implementing some sort of system like that (laser cut speed upgrades, player speed upgrades, slower heat generation & faster cooldown, etc. etc. etc.)

Kill the Heroes

Play Kill the Heroes

Mar. 27, 2012

Rating: -6

Not bad. Nothing great either. I played a few levels, didn't see any upgrades; saw what was essentially a game requiring pre-determined locations for objects to pass the levels...it was decent, with some potential...but just 'meh'....didn't really do anything for me to keep me interested more than 5-10 minutes. Still...lot of possibilities and potential, just needs more than what it has currently.

Worlds' Guard

Play Worlds' Guard

Mar. 22, 2012

Rating: 55

Needs upgrades between levels. Played one level, and that was about it...didn't see anything that made me interested to play more because I just didn't really see any long-term goal of any sort...looked halfway decent, but on such an overdone genre like TD, you really have to bring something new and fresh to keep people interested. Otherwise it's just 'been there, done that' to the players. Nice attempt however....just would say think about what other games in the genre are missing, read comments on this & other TD games to see what players want...and then try to incorporate that into your game :)

Dead in 60 Seconds

Play Dead in 60 Seconds

Mar. 04, 2012

Rating: 92

I actually didn't expect much from the look of the game...but you know....this was actually fun. I enjoyed it.

TowerCraft

Play TowerCraft

Feb. 26, 2012

Rating: 20

Very poorly balanced. Not worth playing. 1/5...maybe 2/5 at best. If it were rebalanced and consequently less tedious, it could turn into something decent. But with competing against the over-populated & over-used TD genre, you really have to bring something good to the table to stand a chance.

4 Elements 2

Play 4 Elements 2

Jan. 08, 2012

Rating: 10

Demo, automatic 1/5

Lab of the Dead

Play Lab of the Dead

Nov. 13, 2011

Rating: 4

Alpha Team notes about scientist: ....she is expandable! LOL.

Infinite Tower RPG

Play Infinite Tower RPG

Nov. 01, 2011

Rating: 3

Limited continues?? Really? Wow, are we back in the 1980s? LOL

Chronicles of Herenvale

Play Chronicles of Herenvale

Sep. 02, 2011

Rating: 7

Boooo. Another peddlerware app. Automatic 1/5.

The End

Play The End

Sep. 01, 2011

Rating: 5

Really good game; but the levels are ridiculously slow to load.

Zomgies 2

Play Zomgies 2

Aug. 28, 2011

Rating: 0

Great game, aside from the speed issue which others have already pointed out. If you run past food, there's almost no chance of slowing down to grab it. Other than that though, very well done. Solid 4/5.

Arkandian Revenant

Play Arkandian Revenant

Aug. 27, 2011

Rating: 3

Ugh....the battles are soooo slow. Got bored halfway through first battle.

Rise of the Colony

Play Rise of the Colony

Aug. 21, 2011

Rating: 8

Too imbalanced, and there needs to be more economic upgrades....most of the weapon upgrades are useless; I'd rather be able to upgrade mines to produce faster/more, etc.

Drop Dead 2

Play Drop Dead 2

Aug. 14, 2011

Rating: -6

Bah, another game just soliciting for cash. Beggars. Not even bothering to play, automatic 1/5.

Space Junk

Play Space Junk

Aug. 13, 2011

Rating: 4

Way too laggy for such a simplistic game. Something is definitely wrong in the code.

Monster Maze

Play Monster Maze

Aug. 13, 2011

Rating: 0

How is this any different than Escape from Area 51 that was uploaded 3 days ago? http://www.kongregate.com/games/Nygar/escape-from-area-51?acomplete=area+51 ?

Developer response from Blood_Shadow55

Look, it was a tutorial on stencyl, so *anyone* can play and edit the original tutorial versian if they download stencyl _noobs_

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