Alrighty. Played back through the game again, up through lvl 26. Couple of additional suggestions to help you get your rating up. If you purchase the 'flaming arrow' upgrade, it should also affect your archers and crossbowmen. Siege Towers will probably need tweaking (if people didn't like the battering ram). If you didn't want to increase cash per kill; one thing you could do is allow players to 'grind' for cash....as in, if you lose you can replay the level and keep whatever money you earn; that way you know you'll eventually pass each level given enough attempts. It'd allow players to play long enough to experience all of the upgrade options; just enjoy themselves & the game; and provide a solution to balancing & cash-flow issues.
Thank you. That -- and your other comment -- were both quite helpful. I'll definitely take those ideas into consideration. I like the wave restarting idea in particular, I hadn't thought of that as a possibility.
Definitely some potential here. Seems like most of the areas for improvement have already been covered by other posters. The biggest thing is most definitely the overall balance being off. I definitely agree that the player needs to be rewarded more money. I found myself getting a few upgrades, but after a dozen waves I was pretty much done being able to "upgrade" anything because I'd have to spend money on repairs; and the remaining leftover cash, after repairs, wasn't enough to purchase any actual upgrades. That leaves the player in a stagnant position, while the enemy continually gets stronger; which, as others have said, is a balance issue. Still...has potential, if it's given additional tweaking.
Not bad. A little too painfully sloooooow to build up cash or do anything; was fun for about an hour or so; but didn't draw me in to spend more time than that because it just got boring and tedious by that point. Also lost interest when I saw that NRG drink cost increased as soon soon as your earned more money....so then it became an issue things becoming even more pointless. So, all in all...a good idea for a game; but the formulas used need work.
Lot of potential, but as others have already pointed out the game needs checkpoints/save locations; and also in this day & age you really need upgrades in games if you want to receive decent ratings. Most players need something to look forward to, a sense of accomplishment, and tangible rewards....upgrade systems fulfill that need. I'd recommend implementing some sort of system like that (laser cut speed upgrades, player speed upgrades, slower heat generation & faster cooldown, etc. etc. etc.)
Not bad. Nothing great either. I played a few levels, didn't see any upgrades; saw what was essentially a game requiring pre-determined locations for objects to pass the levels...it was decent, with some potential...but just 'meh'....didn't really do anything for me to keep me interested more than 5-10 minutes. Still...lot of possibilities and potential, just needs more than what it has currently.
Needs upgrades between levels. Played one level, and that was about it...didn't see anything that made me interested to play more because I just didn't really see any long-term goal of any sort...looked halfway decent, but on such an overdone genre like TD, you really have to bring something new and fresh to keep people interested. Otherwise it's just 'been there, done that' to the players. Nice attempt however....just would say think about what other games in the genre are missing, read comments on this & other TD games to see what players want...and then try to incorporate that into your game :)
Very poorly balanced. Not worth playing. 1/5...maybe 2/5 at best. If it were rebalanced and consequently less tedious, it could turn into something decent. But with competing against the over-populated & over-used TD genre, you really have to bring something good to the table to stand a chance.
Great game, aside from the speed issue which others have already pointed out. If you run past food, there's almost no chance of slowing down to grab it. Other than that though, very well done. Solid 4/5.
Too imbalanced, and there needs to be more economic upgrades....most of the weapon upgrades are useless; I'd rather be able to upgrade mines to produce faster/more, etc.
How is this any different than Escape from Area 51 that was uploaded 3 days ago? http://www.kongregate.com/games/Nygar/escape-from-area-51?acomplete=area+51 ?
Thank you. That -- and your other comment -- were both quite helpful. I'll definitely take those ideas into consideration. I like the wave restarting idea in particular, I hadn't thought of that as a possibility.