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K.O.L.M. 2

Play K.O.L.M. 2

Jul. 10, 2014

Rating: 0

My goodness that air upgrade was hard to get. I went to the target room a bunch of times, but each time looked at the walkway and thought "there's no way in". I searched the entire map at least twice before I looked up and realized the girl could drop in in the sunlight.

Depict1

Play Depict1

Jul. 10, 2014

Rating: 1

Nice job - good final boss, took me several tries to get it, even after I figured out what to do, and I thought it was very clever.

Armed with Wings 3

Play Armed with Wings 3

Jul. 09, 2014

Rating: 1

In the 3rd area (Frozen something) I fell through the stage on the first level with the very thin pillars (that have nothing on top of them) without dying, and couldn't move. Please include a suicide/restart button.

Bullet Heaven

Play Bullet Heaven

Jun. 24, 2014

Rating: 1

@Painfulhits: but I can't turn off glow effect because I'm afraid of Virginia Woolf XD

Knightmare Tower

Play Knightmare Tower

Jun. 24, 2014

Rating: 4

"Finish all the quests to get the key to break through the ceiling." Whaaaaaaaaaat? -_-

Cardinal Quest 2

Play Cardinal Quest 2

Jun. 24, 2014

Rating: 5

Jeez this game is hard. Playing a fighter it took 3 tries and a ton of Shadow Walking/Fear casting hit and run tactics to win just on normal mode. Was this game based on 1st edition D&D?

Nether Runner

Play Nether Runner

Jun. 24, 2014

Rating: 1

IMO, this game was entertaining after the first few newbie waves. I wish I could've sold 'nomicons though - the fireball was the best for the first 2 levels because of its high fire-rate, until I got to enemies that couldn't be 1-hit. The black balls were the best in level 3 for that reason. The lightning was great for AoE, but slow, and the Cthulhu was too inaccurate. I liked the sawblades alright, but the other spells were junk until the HP restoration one, which I won the game with. I didn't see the dudes at all. If they'd been a mission, I would've gotten them, but as it was I didn't need them. The tip about prioritizing dark arts and drain was great - drain is completely important (as the only way you'll ever see a spell).

Nether Runner

Play Nether Runner

Jun. 24, 2014

Rating: 1

Discovered a neat hack: activate saw blades directly before a boss battle, and during the (agonizingly slow) boss entry animation, if you're at the front of the screen, you'll deal damage to it. I took out 2/3 of Dream Devourer's health that way.

Perspective

Play Perspective

Jun. 24, 2014

Rating: 0

Very "Company of Myself." Regardless, I like it.

The Valley Rule

Play The Valley Rule

Jun. 24, 2014

Rating: 0

Short and sweet. I wonder about the plot - it's pretty bare (which is far and away better than walls of text or unskippable cutscenes, so good on you).

Burrito Bison Revenge

Play Burrito Bison Revenge

Dec. 29, 2013

Rating: 2

I like it a little bit. Cruiser missions make me sad, because cruisers are by far the hardest gummy to hit (well, the green money gummies might be close behind them).

SCP-173

Play SCP-173

Dec. 26, 2013

Rating: 0

This is a mechanic, not a game. Decent mechanic, but it needs other parts of gameplay.

Knoss

Play Knoss

Dec. 26, 2013

Rating: 3

Good scary basics. Could use an ending of some sort.

Dante

Play Dante

Dec. 26, 2013

Rating: -2

Meh, not much fun. The final screen (with the black face on white background, and wierd bass) was the only somewhat-scary part of this. Doesn't deserve the horror tag.

Inspector Blindson

Play Inspector Blindson

Dec. 26, 2013

Rating: 1

Not scary =(

Covetous

Play Covetous

Dec. 26, 2013

Rating: 0

"I'm so hungry" You're so SLOW! Haha, what a short ending. Not bad.

The Breach

Play The Breach

Dec. 26, 2013

Rating: -3

Remove the "horror" tag - this game isn't scary. It's basically Metroid+Halo (and fun for the same reasons), but not scary. The dialogue and logs might've been, but I couldn't be bothered to stop playing and read them. Two annoying things were that (1) at level 1 it took 5 shots to kill a basic guy, and at level 11 it still took 3, and (2) the guys with red tentacles coming out their backs are almost impossible to kill without being hurt multiple times, unless there's a tactic I don't know.

The Breach

Play The Breach

Dec. 26, 2013

Rating: -3

I glitched the game to become unwinnable by running toward the yellow dude in the 3rd "I'm going insane" custcene and holding down spacebar to keep shooting. It rushed through the dialogue but didn't go all the way to the end - I ended back up on the previous stage with the dialogue still in front of me. I couldn't get rid of it by hitting spacebar or clicking "next", and I couldn't shoot. Dying, going to another screen, and even viewing a cutscene couldn't get rid of it.

Deeper Sleep

Play Deeper Sleep

Dec. 26, 2013

Rating: 12

Great continuation. There wasn't enough chase scenes for me to consider it as scary as the first game - for most of the game I kinda felt like "Yeah, I know nothing's coming after me for awhile, it doesn't really matter what I do." I liked the way the sounds made me think if I stood in one place for too long the creatures would find me.

You Find Yourself In A Room

Play You Find Yourself In A Room

Dec. 24, 2013

Rating: -7

Meh, not scary

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