I don't understand it. I'm not able to move the guy with the arrow keys and the launcher and ground levels confuse me. Is this game just broken for me? It's got such a high score for a game which seems to have so many issues if not.
http://www.kongregate.com/games/QRious/untangle It's a fun game but one would assume that if you play a game on Kong that says "use this on your site" you shouldn't then try to upload it to Kong yourself. Flagged.
What does the "Increase click damage by 0% of total DPS" upgrade actually do? I've upgraded all of the heroes just over 2000 times between them and have reset with 20 diamonds but it still only shows "0%". What am I missing here?
This is surprisingly enjoyable. It's definitely a unique sort of Idle/Time Sink game. When playing I realized I most frequently wondered how much of X I had consumed per second or how much Y was being produced - the consumption of X. I think I'd really like some sort of statistics window that shows things like that. Perhaps it could even show current and past usages and productions. Otherwise I give this a 4/5. Good job.
Garbage which is made obvious by the amount of effort that went in to the description. The scrolling is too choppy and the path finding gets confused easily.
apotsepko said exactly what I was going to. It's just another woefully unfinished, minecraft-themed pile of code and ripped assets. Barely worth the 1/5
It is a cute idea but must, inevitably, be compared to "sugar, sugar". It is basically "sugar, sugar" without the charm and without the graphical settings. I do appreciate the physics of the seasonings as they are fun to fling through each other for haphazard methods of completing different levels. That said, the lag from all of the physics objects and menus is unforgivably bad. I'd have liked to see more organic maps since each level is so jagged and monochromatic.
Hearthstone was not shut down, AlphaPT. Also the continuity within the game is somewhat confusing. Obviously the symbolism and art are supposed to represent Hearthstone and they do so quite well and even some of the names of things such as card backs are the same as their counterparts in Hearthstone. I, however, do not understand why some of the items have names which seem more like placeholders than actual designed titles such as "The Black Knight" as compared to "Lord of dark." With a bit of polish I could see this getting a 4 or 5 but as it is I'll stay with a 2.
As it speeds up around the 100 block mark it becomes too stuttery to be pleasant to watch. If the motion was a bit smoother I feel I'd enjoy it more than I do.
It's obvious that a lot of time and thought has gone in to this project but the English translation is woeful at best. I will be interested to see how this game develops though I feel that my judgement will be based on whether or not the game is built around a pay-to-win model or if the potential purchasable rewards are purely cosmetic in the end. At this early stage it is hard to guess where the game will go but I am interested to find out.
Hi Ruffian, we made many update on translations. We will keep updating it. We also keep improving user experience. If you have any suggestions about the game please send us a email to support_xgame@narvalous.com. We are very happy to hear from you. Thank you very much.
It's an interesting idea for an adventure game. From the looks of the description it will not be expanded upon though so as a fully completed game I'll give it a 2/5. If it had more content and was either all in one language or all in another I could see myself giving it around a 4/5.
OP here! Thanks for the comment. Though it was just my first time making a game.. I feel happy that at least you found it interesting! :D
I'd like to be able to make more games and probably be more good at it. Thanks for the feedback!
I'd say the money upgrades should be more expensive or the noobs should drop less cash. I'd also like to see more guns and, potentially, unlockable noob "skins" and backgrounds. As for gameplay, since there is weapon kick I'd appreciate the weapon not firing when I click on the upgrades section.
After some time playing I've got additional thoughts. When on multiplayer, occasionally when a new player joins all existing players are randomly teleported around the map at varying altitudes. When a player joined once my chat froze and I was teleported. When I disconnected and recreated the server my inventory had been wiped but my house had not. Also when typing if you backspace and leave the chat bar empty you are unable to close it unless you enter text and hit Enter.
It's a good concept. It's nice to see a game that isn't so hugely inspired by minecraft that it's basically a clone but is able to take that inspiration and do something different with it. I'd love to see more to do and more interesting locations at some point or potentially more uses for the minerals we are mining aside from selling them. I personally am having an issue where my mouse does not disappear so if I turn and click I accidentally click off of the screen and, often, on another link on the page. For now I do enjoy the game though so 3/5
Hi Ruffian, we made many update on translations. We will keep updating it. We also keep improving user experience. If you have any suggestions about the game please send us a email to support_xgame@narvalous.com. We are very happy to hear from you. Thank you very much.