Also when reloading a singleplayer save the buggy is reset to it's default position and the time is reset to mid-day. The buggy resetting is frustrating and the time resetting is convenient but makes the day-night cycle redundant.
One additional note. I noticed that in the last patch you nerfed trees but I think they still may be too efficient. I found a cluster of a few dozen trees very close together and by the time I cut down half of them the others respawned so I ended up with several hundred wood in just a minute or two and after that it was trivial for me to build my mandatory two story house with balcony and matching garage for the buggy. Also a note on tree cutting: after I've cut down a tree the invisible model persists and often blocks me from swinging my axe and from walking past it.
A really fun game! I do not understand the lag complaints many people seem to have. I am playing on a computer that is so old that the vast majority of games on kong do not work for me and java no longer supports my system yet I am able to run this game fairly well unless I'm looking directly at a corn field but even then it's not unplayable. I've had some issues with exiting a buggy but that's apparently a known bug. I'd love to see more craftable items such as potential food and water resources like farms, purification stations, and even salted meats, more collectible materials and nodes in the world like plant fibers, animal meats, nuts, berries, metal/stone nodes and the like, and a more intuitive construction interface. Perhaps an interface involving a grid. Otherwise I'm loving this. 4/5
The Lag was decreased when the game reached the update V1.0.1, I'm glad to read this comment, We are working on more items, zombies, maps, animals (and they will drop food When they die), cars, etc.. Thanks for playing and comment! Regards.
rocket up up: "I need to insert missed part."
This is potentially missing a word. "I need to insert the missing part." or "I need to insert a missing part."
Part three.
temple left left: "These simbols are consides with elements."
"Symbols" is misspelled and the grammar is incorrect. I would change this to "These symbols coincide with elements."
rocket right: "What is behind this door."
Incorrect punctuation. "What is behind this door?"
rocket right up: "Maybe the metal detector could find anything."
This should be "Maybe the metal detector could find something." or even "Maybe a metal detector could find something."
rocket up: "I need to make anti-gravity."
This is technically correct but is still worded strangely. I would recommend "I need to create anti-gravity." or "I need to fix the ship's anti-gravity."
rocket up up: "I need to insert missed part."
This is potentially mis
Part 2 of the errors.
temple left ladder: "Hello to aborigines:)"
This could be changed to "Hello, aborigines! :)" or "Hello to you, aborigines!"
temple right right: "A rope is cut, can't go down."
You could form either two sentences out of this or extend on the existing one. "The rope is cut. I can't go down." or "The rope is cut so I can't go down."
temple right up: "Let's light up this stela"
I do not know what a stela is but perhaps the message could be "I need to light up this room." or "I should put a light on this stand."
When I lit the stand in the spike-wall room the spike wall and it's push-rod disconnected from the left of the screen and pushed through my character and off the right of the screen as my character slid forward off of the front of the screen.
I noted several of the errors that I found below.
intro: "I wanted to see what's in the attic. There I saw a strange old book."
I would change the tense of "what's" to "what was". The intro also looked as if it were going to be delivered from the first-person perspective so I had expected something more like "I wonder what is in the attic. What a strange, old book."
First level: "There is no any handle to open it"
This could be changed to "The handle is missing." or "I should find the handle."
first level left: "I can't reach this ledder."
"Ledder" should be spelled "ladder".
second laboratory: "use my magic, son and nature will be yours soon"
There should be a comma after "son".
temple right: "What is it up there?"
Is grammatically incorrect. It could be changed to "What is that?" or "What is up there?"
It's a cute game. There are very few adventure games that I play for very long but I did finish this one. It was much too short and easy for my liking though I did like that the puzzles required at least a little thought to complete.
I enjoyed this more than I expected but I'd like it to either be longer or there be more to do within each level. I'll give it a 3/5 for now but I could see it easily becoming a 4/5 if it were longer, more difficult, or if the grammatical errors were fixed.
I've got 51,361 words but 132 of 133 quotes. There may be a typo in there or one of the quotes has an insanely long and made-up word. Otherwise I thought this was a very neat idea for an idle game.
This is pretty clever. I really got stuck in and started trying to figure out chaotic routes for my light to take to get to the more crafty stars and it was very satisfying when the light actually went where I wanted it.
I am actually hard-pressed to come up with criticism for this game. I'd like it if when I clicked on a constellation's name in the star map menu that it zoomed in on the constellation. Otherwise all I could think of to really improve on the game as it is would be to tart it up. I enjoy the 3d background but perhaps some galaxies or stellar bodies in the back would liven the place up a bit? Perhaps some sort of representation of the nearby constellations or the star systems they are in? I'd also like to see more than just colored circles as the stars and other bodies. Perhaps similar colors of the relevant stars such as white dwarfs and red giants and so on. 4/5
I'm having a huge amount of trouble finishing the campaign fight at the speed boat. My creatures are not strong enough to win the fight but there does not seem to be any way to level them up aside from playing pvp but the last 8 pvp matches I've been in were against players who's monsters are between 4 and 16 levels higher than me. It's definitely a cute game and runs smoothly with nice music but I do not see myself coming back to it.
I am unable to kill the toaster. I've tried 7 times with all abilities and stats maxed and can get him to just about one cm of health. The game is, overall, a little on the easy side as I managed to get full stars with only three deaths then went on to get all of the achievements within 35 minutes of play. It is, however, good fun and cleverly written and managed to keep me well interested until the end which most bullethell shooters can not do. I would have liked it to be a bit longer and a bit more difficult but as is it's quite good.
It was a cute idea but I don't get a feel for the stakes. I slapped together a random gun then sent it to shop and was selling it for 1000$ and at least 4 sales per second so I very quickly had a majority stake in the known universe and all challenge was lost.
I tend to be very critical when playing games and reserve 5 star ratings only for special occasions but I really can't think of any proper critique for this game that wouldn't be a petty squabble. Perhaps a listing of the remaining upgrades until the maximum upgrade level in the shops would be beneficial if only to see how far you have left to upgrade but aside from that this game is fantastic. 5/5
Holy buggernuts this game is terrible. I was trying so hard to like it but none of the animals are cute and level 5-2 uses the awful physics to artificially raise the difficulty by making you have to persuade a cart who's wheels I suspect may be perfectly cuboid navigate it's way over a large hole. 1/5 because it's impossible for me to finish an is required for a quest.
I think that I am doing something incorrectly. I've bought up to the +300% gem drop rate and have mined a few thousand jades and have not seen a gem since the first 5 or so "minerals". Is there something I am supposed to do to get gems? Also I'd love for the combo counter to show the percentages as well as their modifiers in real numbers. I've found myself pulling out the calculator to figure out how high I have to get my combo before I'm one-shotting specific rocks.
The Lag was decreased when the game reached the update V1.0.1, I'm glad to read this comment, We are working on more items, zombies, maps, animals (and they will drop food When they die), cars, etc.. Thanks for playing and comment! Regards.