I don't think I've ever looked foreward to a 2nd edition of any game on this website as much as this one! It's all the Upgrade Complete fun that I've wished every other game I've played would have. 5/5!
I'm reporting a legitimate bug :D When you hit a bug with a grenade and kill it, it counts as a kill towards the "Bazooka Master" Achievment (Kill 300 bugs with a rocket launcher)
That was just...horrible... So many bugs and glitches that I can't even name them all. The truck accelerates out of control and I thought at one point I hit a satalite. The round went by so fast that I didnt even realize what happened before i got a big "GAME OVER" in my face. It's not an origional idea and could use some serious physics work. 2/5 cuz it's pretty.
Upgrades and some form of reward system would make an already amazing game 10 times better! :D Idk how many times I was backed into a corner with one little bullet shooting out thinking "Man, if only I had upgraded ammo and some sort of paint bomb to get me out of this mess D:!" Otherwise this is my favorite game on kong. It's fun and great to look at. 5/5 for sure!
Such a great relaxing thinking game! :D You aactually have to plan out paths and figure out where to draw without completely cutting off a section of the play area. I've been coming back to this game every other day for the last month. It's so much fun and so mellow. 5/5
I don't understand. I mean granted I AM just starting out but am I supposed to be losing every single battle I fight? Seems like it would be a little more ballanced to keep people from being discouraged and want to quit. Especially if they're doing everything correctly.
I don't like how much clicking and such you have to do before a round starts, as well as not being able to really control the cars speed. for every level I've done so far I just hit go and i havnt failed yet. Maybe move the cars to a seperate "upgrades" screen where we can change the stats of the cars and even upgrade the ramp! Otherwise it's pretty fun. I'm a sucker for physics games. 4/5