One thing I absolutely love about this game: Many waves so you actually get to use the full potential of the tower. Many TDs miss that part so on some late levels you only get a few fully upgraded towers, but this game is perfectly balanced around that for the most part. I usually have all or almost all towers 100% upgraded at the final wave, but not before.
I came here for the badge. So the first 3 levels I just rushed it. Big mistake. A recommendation for those that just wants to complete the game: Read the conversations, it's actually very thrilling! 5/5
"how is the award for beating lvl 40 only Hard not Impoosible" Imagine completing the game without a single death. That's an impossible badge and thank f*** there is none!
After beating three hydras, I started to realise how long it would take me to get enough of upgrades to beat ten since it was much harder than two hydras. I think I'm staying here, satisfied with my two new shiny badges. Let's pray they don't add a hard badge!
Being able to upgrade your main attack to become powerful is almost always more fun than getting access to spells that appear randomly. First game was more fun to me because you had a lot more control as other people said. Being luck dependant is really not fun, games rewarding skill is.
What the hell is this and how did it manage to get a whole 2.79 rating?... By the way, when I started the game, the menu used my language. Only problem was that all three buttons said "play" and nothing else.
I suggest you make the leveling process faster, but the money gain slower since it would be fun to experience your own favorite setup before you've done the last level 10 times. By that change, you'll be able to spend gold in what you feel is most important, rather than just "filling your three characters" waiting for them to level up. My 2 main characters didn't even reach level 10 before I finished the game.
By the way, in order to get a pretty nice length early in the game, spend skill points in Iron Man and Hairy Knuckles. Also get items that boost those.
Aim sliiightly below middle and max power of course. Make sure you use the slams on hell raisers only (when the geek is close to the ground) and if you have the boost thingy available, use it at the beginning of the flight. (Preferably after you've done 1 slam though, to give it time to charge up so it isn't wasted)
^This, I like this. :3