A few tips (thumbs up if you've seen the high scores ;)
1 - Fine Tuning - drag mode, hover the X one pixel off center of a point in the path, give a single click to adjust it one pixel.
2 - Cutting Corners - best way to know u cut as close as possible, is to skirt the wall right around the corner. (skirt = move along it as close as possible) Whether you're going that way or not. DON'T use the grid lines, not all the walls are perfectly NSEW. Make the path parallel to the wall.
3 - Multi Nano- if you have to decide which Nano should take a detour, pick the one who will arrive at the goal first (if possible) It can most afford to spare the extra distance.
4 - Cheesing - The nano only barely needs to touch a cube or a switch, you can cut it barely close enough to grab it and move on. Oh and btw, not all enlargers need to be picked up ;)
--- There are others but I'll let y'all figure em out yourselves.
Man that's harsh @ last comment rating LOL, not alot of 80's rock fans. ah well. @ 1/19 though, no spore attack is pretty refreshing, but does make things almost too easy
yeah what socran said. if the last quest is supposed to be beating the game (w/ ending, credits) then if it will only do that once it's impossible, seeing as how one of the quests is going 20,000 horizontal (which triggers the game ending anyway)
hey and pls reply to this if someone can, but when i already purchase weapons in story mode i can't purchase them in swarm mode?? not sure what i'm doin wrong there
I think it'd be awesome to be able to combine the two. Move in and occupy over land like in CW1, then once within striking distance of an emitter lair, bring in the ship and burrow down to take the suckers out with a nullifier. Resources before the CW2 style mission could depend on how well the above ground campaign is going, etc.
great original concept 5/5 for sure a longer version, and also something to indicate just which of those rooms you're in. luckily i never fell and got stuck, so i don't know if there is an undo or reset if that's the case, since you can only link rooms that match each other, but great game
Great game, but my only complaint is not being able to see the rest of the map until it's too late, then forgetting what arrow was what on the offscreen parts, and repeating the same mistakes over and over. If you could add in a way to view the whole level, it'd be much better
Once you've got all your stats leveled up, rattling through zombie after zombie isn't so bad, throw stuff at em to make em hungry, whoop up on em to make em mad, fav items to make em happy, and i have yet to see an item where humanity needs to be anything but a high # for a reaction.
I almost blew this one's head off out of spite when it chopped it's jaw off with the fan blades
lol, brilliant