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SandwichKed's Comments

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doggnation

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Mar. 18, 2008

Rating: 0

Sort of an interesting puzzle. With much more splashy, exciting visuals it might be interesting to play. Maybe.

Magnet Golf

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Mar. 18, 2008

Rating: 0

There's a nifty idea here. This is like a first draft of a prototype of something that could be fun, sort of a reverse Gravitee... but as a completed game? This is a joke.

_dRive

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Mar. 18, 2008

Rating: 0

Huuuuh. Well, it's fascinating, but maybe not quite fun. Maybe if I had three pairs of eyes...

Beef Bash

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Mar. 17, 2008

Rating: 0

Gorgeous, but needs more depth.

R.O.B.O.T. Relatively Obedient Being of Thought

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Mar. 17, 2008

Rating: 0

This plays like a very good second or third draft of a game. Could use a bit more visual polish - more backgrounds, explosions(!!!). True terrain would be nice. More enemies would be good - the quick and dirty way would be palette swaps (green shield thingies! blue walky bots!) with more or less HP. Some real narrative is not needed, but always a good addition.

Pong Kombat

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Mar. 16, 2008

Rating: -3

This is not stolen per se, however there was a briefly famous DOS freeware game (which implemented the concept much better) with the same name in the mid 90's. Of course, this is so ugly and buggy and will sink so fast it doesn't really matter.

Bubblez

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Mar. 16, 2008

Rating: 0

I like pretty things but there's not much else here.

Chon's Boxes

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Mar. 16, 2008

Rating: 0

Sokoyawn.

Master of Security

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Mar. 15, 2008

Rating: 0

I like the idea - it's an evolutionary step from DTD rather than a copy, and the theme is cute. Its failing is that the mob HP/cash/tower power/tower upgrade balance is basically broken. Most TD games use some degree of exponential scaling of all or most of those. This one seems almost purely linear, and while that may be deliberate to encourage a different strategy, it puts the player at a disadvantage.

Pong

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Mar. 15, 2008

Rating: 0

It's Pong. Except buggy.

Turret Defence 2

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Mar. 15, 2008

Rating: 0

What am I shooting, a water cannon? This would be a good prototype, but it needs much much more depth.

Smile

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Mar. 15, 2008

Rating: 0

2/5, just for the shiney

Millie Megavolte 2: Millie and the Frost Mage

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Mar. 15, 2008

Rating: 0

Nice looking cute platformer, but the WoW flashbacks it's inspiring... eh. The boss kobold or whatever creamed me, and and I can't stomach playing more.

Line Snafu

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Mar. 15, 2008

Rating: 0

Cute, and probably about as good as it can be without making the dots move.

Monochrome

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Mar. 15, 2008

Rating: 0

This wouldn't have deserved 2 stars in 1980. Why does it now?

Capsules

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Mar. 15, 2008

Rating: 0

Pretty graphics, and the puzzle system might be workable, but there's zero actual design put into the game itself. Go play Portal and learn something about level progression. In the meantime this is strictly for masochists. 2/5

Tarnation

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Mar. 15, 2008

Rating: 0

This game stunk when it first appeared, and still does. This is barely a game. It's just a memorization puzzle with an odd input mechanism. I'm especially unhappy that Kongregate selected this as a marquee game. Its brevity, lack of depth, and high annoyance value sunk it into obscurity in the first place. It should have been left there. And the achievements blow too.

Atomz

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Mar. 14, 2008

Rating: 0

Very pretty, but not quite a game.

X-HOC

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Mar. 14, 2008

Rating: 2

This is a pretty close copy of Speedball (1), the old, old, OLD (like 1985 old) Bitmap Brothers game, with less graphics and just a little less AI. Like the original, it could use a little more depth; like the original, good fun to play.

Assisted Defense

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Mar. 13, 2008

Rating: 0

This is maybe just a little too hard - it's very difficult to make enough money to see the real meat of the game. I would suggest reducing some of the lower-level costs - it's simply not feasible to buy the assists early. More variety of creeps would be nice too.

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