There's a nifty idea here. This is like a first draft of a prototype of something that could be fun, sort of a reverse Gravitee... but as a completed game? This is a joke.
This plays like a very good second or third draft of a game. Could use a bit more visual polish - more backgrounds, explosions(!!!). True terrain would be nice. More enemies would be good - the quick and dirty way would be palette swaps (green shield thingies! blue walky bots!) with more or less HP. Some real narrative is not needed, but always a good addition.
This is not stolen per se, however there was a briefly famous DOS freeware game (which implemented the concept much better) with the same name in the mid 90's. Of course, this is so ugly and buggy and will sink so fast it doesn't really matter.
I like the idea - it's an evolutionary step from DTD rather than a copy, and the theme is cute. Its failing is that the mob HP/cash/tower power/tower upgrade balance is basically broken. Most TD games use some degree of exponential scaling of all or most of those. This one seems almost purely linear, and while that may be deliberate to encourage a different strategy, it puts the player at a disadvantage.
Nice looking cute platformer, but the WoW flashbacks it's inspiring... eh. The boss kobold or whatever creamed me, and and I can't stomach playing more.
Pretty graphics, and the puzzle system might be workable, but there's zero actual design put into the game itself. Go play Portal and learn something about level progression. In the meantime this is strictly for masochists. 2/5
This game stunk when it first appeared, and still does. This is barely a game. It's just a memorization puzzle with an odd input mechanism. I'm especially unhappy that Kongregate selected this as a marquee game. Its brevity, lack of depth, and high annoyance value sunk it into obscurity in the first place. It should have been left there. And the achievements blow too.
This is a pretty close copy of Speedball (1), the old, old, OLD (like 1985 old) Bitmap Brothers game, with less graphics and just a little less AI. Like the original, it could use a little more depth; like the original, good fun to play.
This is maybe just a little too hard - it's very difficult to make enough money to see the real meat of the game. I would suggest reducing some of the lower-level costs - it's simply not feasible to buy the assists early. More variety of creeps would be nice too.