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Ninja Hamsters vs Robots

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Feb. 08, 2011

Rating: 1

Never mind, figured it out. Might be good to make the wave display more prominent.

Ninja Hamsters vs Robots

Play Ninja Hamsters vs Robots

Feb. 08, 2011

Rating: 1

I just don't get the "bosses". Is there a health bar somewhere? I can't tell when/if I'm accomplishing anything.

Tentacle Wars

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Dec. 09, 2010

Rating: -5

Nifty ideas. Really crappy level progression and tutorial. Level ten in particular is an utterly bogus step up in difficulty, requiring tactics which are never introduced to be used immediately and perfectly. Not going to bother continuing.

Liquid Measure 2

Play Liquid Measure 2

Nov. 19, 2010

Rating: 1

A pleasant twenty minutes of gaming. Definitely too short, probably too easy. While I realize there is a limit to the variations of "water in pipes", a couple of extra piece types would greatly increase the possibilities and complexity. A lot of the later levels seemed to assemble themselves.

Polar PWND 2

Play Polar PWND 2

Nov. 13, 2010

Rating: -1

Still looking for the fun...

Epic War 4

Play Epic War 4

Jul. 20, 2010

Rating: 8

Good idea: Spooky little goblin that's very very hard to kill. Bad idea: Invincible mob that you can't even damage unless you guess the right unit to bring along. Really lame stuff. On the whole, this installment is quite disappointing. Without the direct user-controlled defense element (the spells barely count) which the early EW's relied on, without manual control of building, without any real resource management, the game devolves to a one-dimensional slog, with the single strategy of screen, mass, rush. Yawn.

GrindQuest Beta

Play GrindQuest Beta

Jun. 20, 2010

Rating: -34

If this were a parody of WoW, I really wouldn't have any problem with it. If it were a tool for helping someone play WoW, that would be fine. This isn't either of those things - you've simply written your own game, and stolen someone else's setting and content to do so. Would it have been too hard to make up your own names? Your own icons? Leave out the backgrounds? This is just slimy, and it's shameful that Kong allows it on their site.

Shopping Cart Hero 2

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Apr. 17, 2010

Rating: 0

Most painful card ever. I think someone at Kong has brain damage.

My Pet Protector 2

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Mar. 06, 2010

Rating: 0

4/5 - and I'll give you the last star if you implement a mute for the music. Yes, you can turn it down, but not to zero.

VVVVVV Demo

Play VVVVVV Demo

Feb. 22, 2010

Rating: 0

You're kidding. Pay for this. A featured game. It's April Fools' Day, right? Right?

White Sudoku

Play White Sudoku

Jan. 24, 2010

Rating: 0

I rather like the styling, but I'd suggest making the actual numbers darker. The low-contrast grey-on-grey is going to make eyes hurt. I can't comment on Andy's complaint, as I'm not a hardcore sudoku player, but I hope it's not true. A penciling option would be nice (click-hold for a second?) but I don't use it. You've got the idea of accumulating wins/points towards unlockable content here - try expanding on it more: colors, fireworks, hints (gag), more.

Defend your Honor!

Play Defend your Honor!

Jan. 04, 2010

Rating: 0

If there was any actual challenge, this might be worth one complete playthrough. Complete yawner.

Tower Defence (random!)

Play Tower Defence (random!)

Jan. 02, 2010

Rating: -1

Wow, a crybaby loser pirate. Run, loser, run.

A Knight's Story 2

Play A Knight's Story 2

Dec. 21, 2009

Rating: 0

Did you know? That I rated this one star, for ZERO CONTENT? If you're going to bother making an "idle game", you might as well make one with decent graphics and where something happens on screen often enough to make it worth keeping open. Did you know? I'd have given it zero stars if I was able to.

Blosics

Play Blosics

Dec. 17, 2009

Rating: 0

So short it's a demo, not a game.

Stones masters

Play Stones masters

Dec. 02, 2009

Rating: 0

I don't mind too much that this is a PQ clone... but you might as well *try* to do something to improve on it. Needs a mute button, badly. Was going to give it a 4, but the stolen WOW icons knock you down to 2.

Red Fluxion

Play Red Fluxion

Nov. 07, 2009

Rating: 0

Gave a decent review earlier, but on finally making it to the last stage... well, you're nuts. It's possible, I think, but with the sloppy mouse control it's not likely. If you're going to put something that hard in, you need to put more upgrade points in the game.

Red Fluxion

Play Red Fluxion

Nov. 05, 2009

Rating: 0

I can't make up my mind on the difficulty - I think the problem is the combination of speed and multiple complicated patterns on the bosses, but giving the player ten lives... it's hard to imagine not beating them in the end. Mouse control could be tightened up a little - sometimes it's too granular-feeling. My biggest complaint is that the graphics are sort of in the uncanny valley of video game detail - it's not simple and iconic, like Frantic, but they aren't really polished and detailed either. It's somewhere in the middle, and the effect feels grungy and tacky. Still, good coding, and mostly fun to play.

Elona Shooter

Play Elona Shooter

Nov. 03, 2009

Rating: 0

This game is completely impossible. It's possible to do random waves, but you have to score them to keep them in line. The store is crap. The money curve is crap. The hit detection is complete crap. The friendly AI is so useless it hurts. ...and despite all that, it's still keeping my interest. I'm really really sick of losing wave 11, though.

Vector Conflict: The Siege

Play Vector Conflict: The Siege

Oct. 15, 2009

Rating: 0

Not sure how this is worth more than two stars. It's a bad (as in even more primitive) Battlezone clone. Oooh, vectors. Big deal. If you were in a tank rather than a fixed turret, this might have a little merit, but 3d environs are thoroughly meaningless if you can't move. Truly lame that this gets a card and big points.

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