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SandwichKed's Comments

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Tiger Maze

Play Tiger Maze

Apr. 29, 2008

Rating: 0

Is this another new allowed advertiser? Bleh.

Sonny

Play Sonny

Apr. 26, 2008

Rating: 0

Not nearly what it seems to be. If it was four times longer, it might be worth the rating people are giving it.

Moko Moko

Play Moko Moko

Apr. 24, 2008

Rating: 0

2/5 Looks cute, but breakout is simply *unplayable* with keyboard controls. Make the mouse work already.

Autobox

Play Autobox

Apr. 23, 2008

Rating: 0

Points for cuteness.

Swarm

Play Swarm

Apr. 23, 2008

Rating: 0

Go find "Gyruss" - best experienced on MAME with the original rom. And then try writing this again. Kinda interesting idea here, but the control needs to be tighter and mob entry handled smoother.

Developer response from deleteduser

I didn't want to do a remake of gyruss. This game is exactly as I intended. No re-write required.

Goldrush Roulette

Play Goldrush Roulette

Apr. 20, 2008

Rating: 0

A decent little game, could use a bit more polish. A recent numbers table is traditional, and you really should have an odds/payout table available. When the player wins, announce it onscreen, along with the amount won.

The Horrors from Planet 10

Play The Horrors from Planet 10

Apr. 15, 2008

Rating: 0

Smooth, but there's not much there there. If the only difference from level to level is moving the recharge farther away and sending more enemies, the base gameplay needs to be more compelling. Powerups? Wave bosses? Getting tangled in your own energy cable? Whatever.

Pushies Plus 2

Play Pushies Plus 2

Apr. 10, 2008

Rating: 0

better than your average dodgem

Debris Hunter

Play Debris Hunter

Apr. 10, 2008

Rating: 0

Very smooth. Extremely pretty. And... not so exciting to play. Add larger debris (for more challenging pickups) and more frequent powerups.

Red Paddle

Play Red Paddle

Apr. 06, 2008

Rating: -2

Nice music. Tired game idea executed smoothly but uninspiringly.

Sticky Walls 2

Play Sticky Walls 2

Apr. 06, 2008

Rating: 0

I just don't get it.

Magma

Play Magma

Apr. 05, 2008

Rating: 0

This has a good level of polish (though the music loop needs to be longer). What it doesn't have is much fun. Bomberman works because it gets so *busy*. Big chains of bombs, lots of powerups, a generally more-aggressive level goal. Simply clearing blocks is drudgery, particularly when you have to do it one. block. at. a. time.

SkyBuilder

Play SkyBuilder

Apr. 04, 2008

Rating: 0

Nice idea, needs a lot more work. Bigger blocks for starters, a next-block indication, more coins.

Broken Wings

Play Broken Wings

Apr. 04, 2008

Rating: 0

Yucky play control, wimpy weapons, crummy art. A shame because the overall presentation looks like a lot of effort was put into it.

Fling

Play Fling

Apr. 04, 2008

Rating: 0

Very nice. Add more modes, maybe reduce the amount of velocity you can put on the throw so the game becomes a bit more about lobbing than just pegging at the pile.

WhiteboardWar: ChopRaider

Play WhiteboardWar: ChopRaider

Apr. 02, 2008

Rating: 0

Dude. Bungeling Bay except better. Duuuuude. First 5 I've given in three weeks.

Bubble Hunter

Play Bubble Hunter

Apr. 01, 2008

Rating: 0

This is very pretty, very smooth, and unlike the others I think the difficulty is good or maybe just a little low - certainly it should ramp up perceptibly as you progress... You're missing one of two things in this game - score and goal. It's just dodge dodge absorb dodge, with no end. You can do that, but then there needs to be score kept. Alternatively, make different modes or scenarios, and keep track of the player's progress through them. Without either of those, this is a toy rather than a game.

The Ace of Spades

Play The Ace of Spades

Mar. 29, 2008

Rating: 0

Double click is teh fail.

space flyer

Play space flyer

Mar. 29, 2008

Rating: 0

2 stars for nifty play control. -1 star for showing the *#&&$*(@#(#^*@(&@&*$&ing slow credits to me FOUR times for one gameplay.

SmashCrashTeroids

Play SmashCrashTeroids

Mar. 29, 2008

Rating: 0

For what it is, this is a classic. Difficulty is a bit low, but those powerups are truly inspired. More of everything would be better, of course, but it is complete and sufficient as it stands. (J, who the hell cares about a pause?)

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