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SandwichKed's Comments

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Mama Fly

Play Mama Fly

Mar. 29, 2008

Rating: 0

Nice graphics demo. Not horribly interesting as a game.

GeoWars 2

Play GeoWars 2

Mar. 29, 2008

Rating: 0

GW works because of its visuals. I don't think you're going to be able to do the warping background grid in flash, so it's better to drop the static white thing and work on pumping up your other visuals. The basic green squares are very hard to see, the classic Asteroids triangle and simple line shot is uninspiring, and you really, really *need* a proper mouse cursor. Also, what's with the weird super-long load time?

Frisbee Fro

Play Frisbee Fro

Mar. 29, 2008

Rating: 0

Way too simple, and the controls are impossible. And WTF is a wall doing out there?

Bunny Defense Force

Play Bunny Defense Force

Mar. 28, 2008

Rating: 0

Pretty. Might be fun if a) you kept at least part of your powerups from level to level, b) overheat wasn't so brutal, c) even more bunny cuteness.

Math Attack II

Play Math Attack II

Mar. 28, 2008

Rating: 0

Shiny, but lose the time limit. Solving these in one attempt is nasty even without forcing fast play.

Big Diamond

Play Big Diamond

Mar. 28, 2008

Rating: 0

The design problem with all pool/golf/puck/whatever games is how much visual help should be given to the player - this one gives very little, and predictably all the players (myself included) think it's too hard. But if, say, the path indicator was simply a line extending in the direction of your shot all the way off the board, I think this game would be too easy. I'm not sure what the balance is, or if there is one. A shame, because this is some pretty flash.

Amberial: Nebulosa Realms

Play Amberial: Nebulosa Realms

Mar. 28, 2008

Rating: 0

Very slick, but... it's awfully annoying to have to switch back and forth between the keyboard (gameplay) and mouse (menus/level select).

Wildhearts Stage Dive Game

Play Wildhearts Stage Dive Game

Mar. 27, 2008

Rating: 0

You're kidding, right?

Wi-Chick: The Revenge of Whooly

Play Wi-Chick: The Revenge of Whooly

Mar. 27, 2008

Rating: -1

This is a cute game and would make great mindless fun... if the play control was tight. It's not, so it's just frustrating. And the Mochi leaderboard sucks.

Duels Defense

Play Duels Defense

Mar. 25, 2008

Rating: 0

On a longer, more successful second play, I'm bumping this to four stars. The initial curve is still a little too difficult, and then at high levels the HP gradient actually lessens while the interest you're earning on the money trivializes... well, everything. Ultimately, not worth a lot of replays, simply because there's not enough depth: only four useful late-game towers (maybe five), which have only three levels each, and then it's just fill-the-map time. Look at Onslaught's combos - that's about the only solution.

M.I.L.O.

Play M.I.L.O.

Mar. 25, 2008

Rating: 0

Nifty. However, dropping out to a score submission and manual level select after each clear is not nifty.

Duels Defense

Play Duels Defense

Mar. 24, 2008

Rating: 0

The game is functional and looks good, but there are massive balance issues here. Air waves horribly burden tower layouts, money is too scarce, and overall it's "just another tower defense game". Don't get me wrong - I like TD. But making a standout TD game requires a lot of underlying math and planning, particularly in the rigid context of pathed creeps.

Magnet Run

Play Magnet Run

Mar. 23, 2008

Rating: 0

You know, what this really needs is for the free-floating magnetic poles to interact with one another rather than just with the cursor.

Word Crash

Play Word Crash

Mar. 22, 2008

Rating: 0

completely broken

Otrail

Play Otrail

Mar. 22, 2008

Rating: 0

Nifty, but you have to put mouse support in or it's pointless. Breakout/pong games can not adequately be controlled from the keyboard. And mark the stage exits. Just an arrow or something.

The Last Canopy

Play The Last Canopy

Mar. 22, 2008

Rating: 0

This is too cool.

HighScores

Play HighScores

Mar. 21, 2008

Rating: 0

Why?

Space Tank

Play Space Tank

Mar. 21, 2008

Rating: 0

This would have been bad in 1980. Seriously, why are the targets so small?

Random Defence

Play Random Defence

Mar. 21, 2008

Rating: 0

A well-designed basic tower defense game. Maybe just a bit too easy, could use more tower variety.

Up Bug

Play Up Bug

Mar. 21, 2008

Rating: 1

Very, very small flash window.

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