Games Achievements My Kong Sign In

SandwichKed's Comments

Comment

Toss the Turtle

Play Toss the Turtle

Sep. 19, 2009

Rating: 0

It's pretty, but also pretty dumb. It's just luck what you hit or don't hit, the "shop" barely has anything, and play control is a bear. What we need is this art team working with the Hedgehog launch designers. That would be worth seeing.

Eridani

Play Eridani

Sep. 08, 2009

Rating: 0

Some good ideas here, but the interface is so lousy that the game is unenjoyable. Look at the planets. Pretty, yes, but mostly they're wider than the interface window. That means you have to go scrolling (arrow keys? with a mouse game? does someone out there have two right hands?) or clicking the map (which is badly overgranular, and lacks dragging) to do, or see, pretty much anything. Fighting the interface is three quarters of the gameplay, and the lack of visibility kills what little graphical spectacle might be possible in the game. Bleah. And you can't. Zoom. Out. Who are you trying to kid? Go play The Space Game. That does everything better (dare I say, right?), and only lacks mobile units and upgrades through the "plot".

The Next Floor

Play The Next Floor

Aug. 18, 2009

Rating: 0

Why bother making a game this short? Why bother putting in the guy to move around and do nothing? This is a good beta, not a serious release.

Red Remover

Play Red Remover

Jul. 18, 2009

Rating: -1

You know what's miserable? The crappy bonus mode. I already beat the stupid levels, already got freaking perfects on them, and now you think I'm gonna enjoy playing through them 90% blind? For a lousy five extra levels as a reward? I think not.

Hedgehog Launch 2

Play Hedgehog Launch 2

Jul. 13, 2009

Rating: 0

While I understand there is a place for a truly casual game, this is far too pathetically easy. Seven days on my first play through? Of which two were entirely botched due to fiddling around with the sling? Why play at all?

Friendly Fire: Blood and Gore

Play Friendly Fire: Blood and Gore

Jun. 25, 2009

Rating: 0

Crappy controls - movement sticks and stutters enough to make it unplayable. Killing cute kritters is overdone to the point of triteness. And it's just not fun. Go try again.

Vector Effect

Play Vector Effect

Jun. 19, 2009

Rating: 0

Best GW knockoff I've seen in Flash. Some good, original thought went into this.

Learn to Fly

Play Learn to Fly

May. 18, 2009

Rating: 0

It's Hedgehog Launch, except less fun. Even the same ending, just less poetic. Seriously, why do 3/5 games with penguins get uprated so far?

Epic Battle Fantasy

Play Epic Battle Fantasy

May. 08, 2009

Rating: 0

For that matter, where's the fun? 2/5. Nice art though - maybe go work with someone who can design his way out of a cardboard box.

Epic Battle Fantasy

Play Epic Battle Fantasy

May. 08, 2009

Rating: 0

Trying to figure out what planet the blatant rip of musical content is legal on.

Frontline Defense Beta 2

Play Frontline Defense Beta 2

Apr. 01, 2009

Rating: 0

Wow, this has gone from so easy it's unplayable to so hard it's unplayable. I think the first level might be beatable, but I haven't stumbled on the right combination yet. You can make it this hard, but you *have to give the player more information or else it's not fun.* The HP numbers on the creeps are a step up, but fill in the numbers on your towers and the upgrades, because there's no way to evaluate them. You're obviously using some sort of damage type system - EXPLAIN IT, and label the waves. Give us some visibility on multiple waves coming up. (Go see DTD or Gemcraft.) Still 2/5, though I must say the game is showing more potential than the last time I looked in.

Penguinz

Play Penguinz

Mar. 27, 2009

Rating: 0

2/5. Seriously, what is there good to say about this game? It doesn't have interesting penguins, it just uses the word in the title. It's a smooth side-scroll shooter, but without any challenge, any apparent design put into it, any originality, any visual appeal, any replay value. A serious waste of a Kong title sponsorship. People are rating it up, and I just don't understand.

Assembler 3

Play Assembler 3

Mar. 24, 2009

Rating: 0

In college, my CS prof had three words for interface designs like this: angry fruit salad.

Frontline Defense Beta 2

Play Frontline Defense Beta 2

Mar. 17, 2009

Rating: 0

This is nice looking, but in terms of game design is sort of a mess. Your descriptions of tower abilities include numerical values, but the actual dam/rg/rate indicators are analog, which makes unit evaluation a nightmare. (Un)Fortunately, through four levels it is way, way, way too easy, so easy that it's almost overkill to bother with TD strategy. Units cost far more than their first (several) upgrades. This is interesting, but there are good reasons why most games do it the other way around. I don't see a way to evaluate the creeps - see their (actual) HP, strengths/weaknesses/whatever. Good TD design is about creating engaging mechanics (other than decent graphics, I don't see anything special here - it's just straight towers and paths) built around challenges designed by careful math (which I see no sign of). Figure out what your perfect damage curve is, and then scale downward appropriately from there. I don't think you *need* calculus for it, but it'll sure help.

Tilt

Play Tilt

Mar. 15, 2009

Rating: 0

Beautiful, but there is zero difficulty here. It's a toy, not a game. Through a third of the levels I've not failed once, nor taken more than a minute on any. Frankly, the playing surface is just too small (and two-dimensional) to present any interesting challenges. Go google Neverball to see interesting ball-rolling challenges. 3/5, for good-quality Flash, and a polished interface.

Drift Runners

Play Drift Runners

Mar. 12, 2009

Rating: 0

I like this sort of game (if you recognize my icon, you might know just how far back that feeling goes), and there are some old NeoGeo top-down drifters I replay to this day. But there's something about this one that just seems flat. I suspect the problem is the (lack of) challenge.

Knightfall

Play Knightfall

Mar. 12, 2009

Rating: 0

Some good ideas here. Really needs just a bit of internal documentation. Linking offsite is not sufficient, and makes my teeth hurt. Like the music. Dislike the knight sprite.

Sky Invasion

Play Sky Invasion

Feb. 19, 2009

Rating: 0

Slow. Boring. Easy. Ugly. Crappy English. ...yeah, I think three levels was more than enough.

Don't Shit Your Pants

Play Don't Shit Your Pants

Feb. 17, 2009

Rating: -3

Is Kong really going to allow this to stand? Losing a lot of respect for the site right about now.

Shopping Cart Hero

Play Shopping Cart Hero

Feb. 05, 2009

Rating: 0

So it's Hedgehog Launch without most of the replayability or cuteness. Okay but nowhere near the current rating.

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate