The developers have definitely succeeded at creating an engaging but nonthreatening game. Some sort of progressive game-play would be nice, something to let the players enjoy the benefits of earning experience. Upgrades would be contrary to the game's nonthreatening intentions, but something simple like beautifying the character as she levels up, or toggle-able achievements that have fun little changes on game play. Anywho, great game, cheers on a well deserved 5/5!
There is no hope. Why bother, the sun will infinitely expand, no matter how far you run. . . Actually, considering the arc length never changes between a ~480px line secant to its surface. . the radius never changes, hence the sun cannot be expanding, leading me to believe it is chasing you through space.. Still, fantastic game! At first I wasn't impressed, but then the game became strangely addicting. This one should get a medium badge for acquiring all of the awards ;D
"Don't worry about all of the effing sharp and deadly robots raining down on you, your mechanized armor is invulnerable to everything." -"Then why don't you build a door out of mechanized armor?" Really though, a few small tweaks would make this game a lot more interesting (and less of a simple grind fest). For starters, if you lost integrity when effing robot scrap fell on top of you. Now you have to be cautious of where you stand and where you shoot as you're collecting scraps. A few variations in robot behavior would be a huge plus too -- robots who effing shoot, robots who spawn with effing shields for the first few seconds, etc. All of which would add more difficulty to the end game, where once you get the final weapon, it really is just a grind fest.
Disregard my last comment regard my last comment about issues with experience. Stupid mistake, I didn't beat my previous score.. I was looking at the wrong level >.> Other comments and opinions about the game still stand though :)
There seem to be issues with your exp distribution. As I understand, you are supposed to the difference in experience when you beat an old level score. I beat a level, intentionally missing over half of the exp shards. Then I checked my current experience points (148,221) and replayed that level, beating my old score by ~15,000 points. My experience did not change. I like that this game isn't a grind-fest for exp, it makes the levels more challenging. But for now it seems unbalanced somehow, where I instead have to grind levels to beat them because the difficulty is too great (and it's not because I suck, I'm generally pretty awesome at these games). A little bit of balance between difficulty and challenge, and a few tweaks to the upgrades themselves (I too cannot stand how exp shards "spring" back to their original path once I move out of the range of my collector) and you'll have a solid shooter. For now, an honest 3/5, sure to be a 4.5/5 after an update (I'll round up ;P)
Amazing game! As a puzzle, it was a bit easy, as a platformer, it was a lot of fun. I hope to see future expansions of this!! :D Possible evolution of the idea if you do make a 2nd -- AI controlled space-folding hands that warp the level around you in a speed-run / maze-runner sort of challenge.
Nerdook makes the best sort-of interactive games that sort-of play themselves. Keep up the good work, I look forward to your new release every month ^_^
Would be super cool if you included a brief description of what upgrades to. Relying on tooltips alone isn't a very efficient way to become informed :P Like "Missile Power: Increases damage and accuracy" etc..
"An upgrade at level 10 is much more powerful than an upgrade at level 9." Congrats, you learned how upgrades work. :P No really, I think you're emphasizing the point wrong. What you mean is, the power gained from 9->10 is much greater than the power gained from 8->9.
I don't think it's Daft Punk (style sounds nothing like any of their songs I've listened to), though it does sound like somebody sampled "vocals" from Robot Rock.
"Personal Log, Date: Unknown, Entry: These Link-Net Consoles are a real pain to use. They immobilize you while text slowly prints across the screen, rendering you incapable of simply walking away should the need arise. It seems I've spent days at just one console, navigating it's menus, waiting for redundant text to appear before backing out to the main menu and powering down so I can regain mobility. I miss them old computers, at least you could just walk away from those." Yeah.. I'd enjoy playing this, but there really needs to be a speed-up for text (click to skip, all text and menus appear automatically upon click), an exit for consoles (instead of having to wait for redundant text to appear while backing out of menus) and a click to interrupt searching / hacking. It seems 90% of the game is spent waiting for redundant and useless tasks to perform, rendering you incapable of doing anything else while you wait.