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SavajCabbaj's Comments

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Interlocked

Play Interlocked

Feb. 23, 2011

Rating: 2

SavajCabbaj wants a sequel! :D

No Time To Explain

Play No Time To Explain

Feb. 02, 2011

Rating: 0

Dinosaur teleport!!!!!!

Caldera Legends

Play Caldera Legends

Jan. 28, 2011

Rating: 4

Nice game, enjoyed playing Plants vs. Zombies, and enjoyed playing this. Agree with a few of the suggestions to improve the game. 1) Add hot keys (1-5, each assigned to one of the unit slots), 2) Health bars, preferably via hover-over, 3) Sell units (I'd guess for a refund = to something like Total Price * 0.66 * (Remaining Health / Total Health)), and finally 4) Altar of Mana should add mana continuously. Making is click it to gain the mana does nothing to improve the game or make it more challenging. Just makes it a chore. Cheers and good work!

Topsy Turvy

Play Topsy Turvy

Jan. 22, 2011

Rating: 1

5/5, I love platforming, I love puzzling. Earlier levels were better designed, imo, and the game never really got difficult. But, it was certainly fun! I look forward to a level pack, if you design one. I'd like to see a level editor too, if you'd take it upon yourself to integrate into the level pack ;) Player made levels are fun (albeit mostly inane, there's a few player made gems in every game)

Topsy Turvy

Play Topsy Turvy

Jan. 22, 2011

Rating: -1

@Killey222 -- Then you're an idiot. Ads are from Kongregate, not CodeHeads.

Xeno Defense

Play Xeno Defense

Jan. 16, 2011

Rating: 0

"Sergeant, as the surviving ranking officer..." wait what? We're screwed.

Tesla Death Ray

Play Tesla Death Ray

Jan. 15, 2011

Rating: 6

There seem to be a few fatal flaws with this. As you upgrade energy capacity, your recharge rate does not seem to improve at all. This (energy inefficiency) compounded with the fact that your energy reservoir doesn't recharge at all between "days" makes the game barely playable at times. Beginning with 0 energy and having no time to recharge, then getting multiple baddies on the screen at once.. each of which require a couple seconds of clicking to kill.. I thought this was a great game at first, but the more I play it, I realize the core mechanics are horrible. Tweak the variables a bit and this could be a 5/5.

Tesla Death Ray

Play Tesla Death Ray

Jan. 15, 2011

Rating: 0

There seems to be a bug when you click menu while mid mission. When I'd press play again, the game would restart at Day 1. This would appear to be normal, but then on Day 2 I noticed when someone would come close to my tower, an extra arc would appear out of no where, as though I still had my mini tesla tower. Also, my tower health would degrade slowly even though nobody was near my tower to attack it.

Fade

Play Fade

Jan. 12, 2011

Rating: 0

Would be nice if I could reduce my skill level after having acquired it. I know it sounds counter productive, but for some of the achievements it'd make business a lot easier. Would be like if you got the achievement before you upgraded ;) I don't know about anyone else, but I'm having a hell of a time trying to run through 50 shrubs in one run, when I typically jump clear over an entire platform at high speeds.

Rocket

Play Rocket

Jan. 09, 2011

Rating: 1

Most people don't know about the black hole between Earth and Mars. This is because it can neither be seen, and since we're already inside of it, we cannot measure its effect on outside space. But trust me, it's there. Hey, wait a second.. I think I just invented religion :D (take /THAT/ Doodle God!)

Spacetacular Voyage

Play Spacetacular Voyage

Jan. 08, 2011

Rating: 6

IMO, if I can move with the mouse, I should be able to asplode with it too :3 Playing with 1 hand ftw ^-^ (oi, so I can smoke with the other, perv.)

Crystal Runner

Play Crystal Runner

Jan. 04, 2011

Rating: 34

EDIT (not spam, corrected a rather significant typo): Great game. I think with a few minor tweaks, I'd love to see a sequel to this. The large maps and limited supply of bombs detract from the arcade feel, I think, and lend more to an adventure sort of appeal.. I don't think the large maps are too great of a deal, but bombs should reset each time a level is reset. As is now, they're too scarce of a resource (again, lending more to an adventure feel). It is too easy to gain lives, imo hearts should not reset when the level is reset, at least not until the whole game is beaten. And finally, levels like 16 "Just Run" would make great bonus levels, racing against the clock to improve your score, but I'm not so sure about being required to complete them to progress through the game.. it turns into a matter of challenge versus difficulty (see The-Ghetto's blog entry "Debunking the Cult of 'Nintendo Hard'" he explains it quite well) At any rate, great game! Hope to see more from you :)

Crystal Runner

Play Crystal Runner

Jan. 04, 2011

Rating: -5

Great game. I think with a few minor tweaks, I'd love to see a sequel to this. The large maps and limited supply of bombs detract from the arcade feel, I think, and lend more to an adventure sort of appeal.. I don't think the large maps are too great of a deal, but bombs should reset each time a level is reset. As is now, they're too scarce of a resource (again, lending more to an arcade feel). It is too easy to gain lives, imo hearts should not reset when the level is reset, at least not until the whole game is beaten. And finally, levels like 16 "Just Run" would make great bonus levels, racing against the clock to improve your score, but I'm not so sure about being required to complete them to progress through the game.. it turns into a matter of challenge versus difficulty (see The-Ghetto's blog entry "Debunking the Cult of 'Nintendo Hard'" he explains it quite well) At any rate, great game! Hope to see more from you :)

Zombie Zip

Play Zombie Zip

Jan. 03, 2011

Rating: 4

All of the essentials have already been mentioned, just simple things to inform players of how they're doing while they're playing. Another one is a timer for EZM, to display the active time survived, as well as your most recent time and record time displayed in the main menu. Also in the main menu should be a counter for most recent total kills and all time total kills. I didn't often get to peek up to the corner as I was dieing to see how close I was to completing the level.. it'd be nice to know how I'm fairing. Otherwise, brilliantly simple fun! Great game :D

City Siege

Play City Siege

Dec. 20, 2010

Rating: 0

Overall great game, one glaring complaint though. I'm the sort of player who likes to get a gold metal on each level, however there have been 3 levels I've played to far, where a hostage is right in front of a baddie, and he shoots it when he's not even facing me (or there's still a wall between us and he can't see me anyways) This is sooo obnoxious, because there's no reason I shouldn't be able to earn gold on these levels, except because the AI decided execute somebody.

Desert Moon

Play Desert Moon

Dec. 19, 2010

Rating: 51

Almost a great game, but there are three problems which keep it from being a 5/5 in my mind. 1) It'd be nice to be able to on and off to view existing units' area of effect. 2) This is probably the most important. Nothing on the map is symmetric! The lines of the grid / ground form the angles for an x / y axis, but the guide that appears when placing a unit is uneven (one side is longer than the other) and the arrows in front of the guide are not centered. This creates an illusion of uniformity, which when used as a guide to place units, fails to create a uniform placement. This might not mean much to other players who are more keen to just intuitively place units, but to me I'd much rather be able to make an informed decision to optimize my fields of fire. (On that note, another guide line directly along the center of the field would be nice as well)

Factory Balls, the Christmas edition

Play Factory Balls, the Christmas edition

Dec. 14, 2010

Rating: 1

Also, every Factory Balls has been a 5/5. It's challenging in the moment, no matter how brief that moment is. Yet it never becomes so hard, so convoluted (typical of puzzlers, and I'm not saying anything is wrong with that ^-^) that it ceases to become casual. In other words. It's easy enough for casual puzzle fans, and engaging enough for hardcore puzzlers to enjoy. Or at least, for this one it is ^-^ Instant classic since the first, keep up the great work :D

Factory Balls, the Christmas edition

Play Factory Balls, the Christmas edition

Dec. 14, 2010

Rating: 2

Umm. You guys at Bonte should make a set of these Christmas decorations to put up for sale. I bet some of us would buy them ;)

Magnetic Rush

Play Magnetic Rush

Dec. 05, 2010

Rating: 7

Best physics game to find its way on Kong in a long time. The levels are incredibly dynamic -- while gravity is constant, the direction you move your objects (with two simple buttons) changes constantly. None of the levels I've played so far require too much "timing skill" though given the nature of the game it'd be impossible to avoid that entirely.. when timing is important, it's implemented properly, where the game's focus doesn't shift to a rushed button mash, but still allows and requires planning to complete the level (aka, it doesn't lose that puzzley-flair). 4/5 for sure. Oh, there's also a detailed breakdown of how scoring works.. I love that! 5/5 for sure :P

Doodle Devil

Play Doodle Devil

Nov. 21, 2010

Rating: 5

Tip: Get 99/100 and stop playing until badges are added. When you finish (100/100) the game resets. Quite obnoxious having to play through a second time >.>

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