Could have been a nice game, if not for all those annoying bits: too small screen size, the instructions come too late (e.g. that units should be in the same group as the hero), the awfully slow and annoying animations, the lack of any meaningful control over the action, etc.)
This is one horrible game. It starts promising enough with the five degrees of and the rapping bird, but soon deteriorates into a cliche anime setting. Also: lots of unskippable text, typos everywhere (from the second section), saves get lost after one quits the browser... A title is misleading as well, there is nothing medieval in this game, aside from the quality assurance.
Good game, beautiful drawings, as always, five starts; but it falls short of Bell's Heart and the Grain of Truth. Started promising enough, but somehow the atmosphere is not there. Maybe because there are too many characters, whose names I cannot even remember? I am supposed to feel in this strange community, and by the end of the game I do, but that's a bit too late. I think the outsider perspective of the previous games worked much better.
Good game, but it is not very entertaining that you have to solve the very same puzzles in Plus, Squared and Links.They get old very quickly. I am sure there were more computer games than that...
Not a good game at all; doesn't hold a candle to Balloon in the Wasteland, let alone the Elephant game. Moreover, the only way to not win this game is being a complete moron.
qzix13: zekezeke (I guess) wasn't talking about the complexity of the shapes. Rather, that in the first level, the shape was a simple triangle, but the picture we was that of a prism, of which the triangle was but a part of. Yet from level two onward, the picture is just a colored version of the shape, nothing more (e.g. not a pine forest, nor a fully decorated Xmas tree for the Xmas tree level, etc.)
Graphics are very nice; the game itself could be longer. I would welcome a Metroidvania game with this engine. Only I would rethink how combat should work, because right now some enemies are way too difficult (zombie demon, wizard); even the most basic enemies require jumping around, which is just silly.
Not a big deal, but I quite liked it. Only problem I had is that in the later stages of the game, I met way more 'magic' enemies than 'strength' ones, so it took me a (relatively) long time to get strong enough to defeat the boss. Might have been a fluke of the random number generator, though.
Good to see this type of game again; I don't even remember the last one I played. Unfortunately, it has quite a few shortcomings. The biggest one for me is the combination of a small playing field + very fast enemies. This makes the gameplay almost completely random, with skill taking no part in it -- not very enjoyable.
It has more promise than the first episode. Unfortunately, it has a few errors that spoil the fun. For example, in the first game, once all rooms have been visited, the map is remembered for the rest of the game. This is not true anymore. Also, even if I save in a dungeon (e.g. on level 3), when I load the game the next time, I find myself outside of the dungeon, so I have to go through level 1 & 2 again. That's just a no-go.
The original game was much better. I loved the concept of you having to make yourself unable to escape, because the danger was in fact you. This is just another zombie apocalypse game; seriously guys, this trope has had its run, it was time games moved on...
I bought the last gun for mission 6 and now cannot complete the game because 1. the gun doesn't work; 2. if I switch back to the first gun, it doesn't work either; 3. I don't have any money left to buy another one. That's a well-deserved 1/1.
Hold down R for 3 seconds!