It is extremely difficult to get to the restaurant if all you do is 20 shallow nice entries with no other tricks along the way. The key to building up the speed you need is not just nice entries. It is doing unique tricks (because each time you do a trick it adds fewer points to your multiplier and has less of an effect on your overall speed). I hit the restaurant routinely with only 13-14 nice entries, because I am doing the Carnival, wraparound, at least two reversals, an early frontside rewind and backside rewind, and only at around the 1:20 mark do I worry about building up sideways speed. The guys who did the early "How to" videos have the right idea that you need a lot of side speed to get to the restaurant, but they go about doing it in a very ineffective and inefficient way. It is not all about the nice entries.
A bit of clarification on the starslide riding tip - don't ride the lower starslides. Try to ride Jupiter and/or Neptune to the end if you have enough time left for another ascent.
The Kongregation.blogspot tutorial is pretty good, but you have to get really lucky to use it and get the restaurant. There is a far better strategy that gives much more speed by the time you make your first tailslide out of the water. Start by going up and out at a 45 degree angle, down into a Carnival, out into a reversal, corkscrew down into the water for another reversal, then three quick and shallow tailslides in a row, then do the low and fast thing, mixing in a frontside rewind and a backside rewind or two when you do some of your higher side jumps.
One of the key things that the blogspot guy does well is to ride starslides until you come out sideways. Starslides combine your upward speed and sideways speed, and when you ride a starslide through to the end, you come out the side with blazing speed. Do it twice, and you're looking at speeds north of 175m/s.
4268.41 m high!!!!! Woo hoo, a new personal best! Longest jump of 10,816.48m, another new personal best, plus a 340 trick combo!!!! My last jump was off the starslide before Pluto. If I would not have missed the starslide after Pluto, I would have gone about 5,000 m high! :-D
Way too short. Other than that, a fun game. Great graphics. 3/5 only because the game takes less time to solve than it does to play a round of Dolphin Olympics 2.
It's a pretty game, but in terms of playability, sort of a snooze-fest. The ship is not responsive enough to the thrust of the space bar -- it takes too long to gain altitude when you press it.
Just beat the game. Lots of fun. I wish it were longer. Upgrades are the key to winning, and whoever said that the large propeller is essential is correct. Sharks are a lot easier to avoid once you have the large propeller.
1) This game needs a SAVE function. Having to start over from scratch every time you close the browser sucks.
2) This game needs a PAUSE function.
3) This game needs a SELL MAGE function. Just because I want a poison mage in a prime spot at the beginning of a maze doesn't mean I want him there at the end.