Not sure if this is intended, but in the third level, after the vertical auto-scrolling section, there is a wall missing on the left side of the door that allows you to fall off and get stuck in a out-of-bounds area.
The third axe being a downgrade from the second axe is kind of irritating. Sure, this game has strategy, but that's not something you can plan around unless you've lost to it before.
It's a fun game. The '+' clues make things a bit too easy, though. Each time I completed all the freebie '+' clues, the level was half over and the rest wouldn't require any logic to finish.
Great game! It's a bit more interactive than the typical idle game, which is nice to see. It would be really awesome if the shortcutIP replacements worked with the mine command. Attempting to use, for example, 'mn !$IP -MAC0-' always returns "IP not injected"
Well, great. Now I'm committed to the interesting story and well-fleshed out characters and the rest isn't done yet. I guess I'll just have to wait... or I could die.
If you make some anagrams early, then certain prompts from the narrator will never trigger. This doesn't result in a soft lock, but it makes it harder to figure out what to do next.
Neat little game. It plays similarly to NotPr0n, except with a command prompt. Now that we're all acquainted, I think it's okay if you ramp up the challenge in part 2! :)
This game is excellent. I think it beats out Fez because it's consistent. There are no paradoxical middleground elements that have depth in a game that's 100% about violating the concept of depth.