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scout2901's Comments

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Jelly Cubes

Play Jelly Cubes

Apr. 11, 2022

Rating: 0

Excellent game; makes you think outside the box. Needs more levels! Reading over the other comments, I found you leave the green angle piece on level TEN where it is, but for ELEVEN you definitely have to move it... and that move needs to connect to the other green immediately.

Zhrgnghnat: A Fly to Domination

Play Zhrgnghnat: A Fly to Domination

Apr. 06, 2022

Rating: 1

Made in two days. Played and finished in two minutes. ...seems fair. :)

The magnet - first night

Play The magnet - first night

Mar. 24, 2022

Rating: 0

Wow... somebody needs a hug....

NABOKI

Play NABOKI

Nov. 20, 2019

Rating: 0

Chrome Version 78.0.3904.97 on Win10 Version 1903 (OS Build 18362.476) works perfectly. Best level by far was when you needed to use both the switches and rotate the lines to connect the path.

Match Arena

Play Match Arena

Nov. 11, 2019

Rating: 2

Just out of curiosity, how long have we been waiting for new levels to show up after Platinum Level IV?

Listworlds

Play Listworlds

Aug. 16, 2019

Rating: 7

Some actual numbers would be nice. For example, if I'm looking at two critters about to attack me, one about to do "triple damage" but a ranged critter is also about to do "double damage" down the list, I don't know which actually will hurt me more to know who to spell. Thanks.

Digitwars

Play Digitwars

Jul. 28, 2019

Rating: 1

@MasterTT, thanks for your thoughtful reply! 1) AH! There it is. Right next to the right scroll. I'm blind; thanks that helps! 2) The arrow I see undos ALL moves. If I've already issued a half-dozen move orders for half my army, then 'oops' the next in the same turn, I have to undo all 7 moves and start again? (Or am I blind to another arrow.) 3) Thanks, no rush. I'm obviously still playing and really enjoying. Great work, and thanks again for your helpful reply.

Developer response from MasterTT

Heya scout, Click the arrow representing the movement between two territories on the map, (not the undo button) it will only undo that movement

Digitwars

Play Digitwars

Jul. 27, 2019

Rating: 1

So let me start by saying I REALLY like this game! But I have some feedback/asks for gameplay suggestions: 1) Could there be an "undo LAST move" option instead of ALL? It's a PITA when you make a mistake as the last move of a 10-part attack. 2) When you get an achievement, can either the window open to the achievement available, or have it float to the top? (Scrolling through 17pages of achievements to find the one I got is frustrating.) 3) Can I cancel a unit purchase? During the place on grid phase, if I realize I didn't want that item just then, I can't find a cancel option. (()) But these are all fine-tuning requests, I'm really enjoying the tactical replay-ability. Thank you!

Developer response from MasterTT

Heya scout, i have a few replies: 1) you can click on an arrow to cancel the movement during the select movements phase. 2) there is a button to filter all achievements that you already completed and collected. 3) you are right and this would make a good improvement. The way the game core is set up will make this change quite work intensive, which means i will probably not pick this up anytime soon. I will add it to my todo list anyway. Thanks for the suggestions!

Idle Champions of the Forgotten Realms

Play Idle Champions of the Forgotten Realms

Apr. 05, 2019

Rating: 0

Apologies... I though I saw a pattern in the bush goblin, but I see now whether he gives gold or not is quite random. Is this intentional?

Developer response from Codename_Enter

The boggle distraction can either give you gold or spawn extra enemies onto the area.

Idle Champions of the Forgotten Realms

Play Idle Champions of the Forgotten Realms

Apr. 05, 2019

Rating: 2

Great update from Crusaders of the Lost Idols! Much more engaging, including background bonuses. On that note, two things: 1) A bug: the first time (in any adventure) that you cut the head off the goblin in the bush, there's no gold. Afterwards he's profitable (for the rest of the adventure). 2) Request: The fact that you can retract the upper HUD is a bonus when trying to click Mach-5 crows etal. but you retract to much. Please leave just the gold count and DPS on the screen (left) and the green progress bar on the right. Or, alternatively, have three states: All (like now), mid (like I suggest), and none (like now). Thanks and great game.

Developer response from Codename_Enter

Thanks! We're glad you're enjoying Idle Champions so far. I'll pass along the request for another state of the HUD toggle.

Idle Harvest

Play Idle Harvest

Mar. 31, 2019

Rating: 3

O.K... I'll bite. Every few minutes or so there is a sound-effect like all the different individual sounds going off at once. What is that? Am I missing something obvious?

Idle Harvest

Play Idle Harvest

Mar. 29, 2019

Rating: 3

Ending the Day should be a two-step process. 1) Pay the amount to end the day, then 2) Move to the next day to collect XP. Since you can't carry money to the next level, I'd like to maximize my purchases, and I've bought too much stuff so I had to go back to saving for the end of the day a few times now. Play should be: 1) Pay the day fee, 2) buy everything you can with money left over, and 3) move to the next day.

Idle Breakout

Play Idle Breakout

Jan. 28, 2019

Rating: 2

A really simple idea (that I can't believe hasn't been done before) done very well. My only big frustration is that the only way you can watch for when upgrades become ready is to pull up a window that blocks most of the view of the on-screen destruction. Can you add "^" button next to, or inset within, the ball purchase button, that lights up when you can upgrade?

Dungeoneers

Play Dungeoneers

Dec. 20, 2018

Rating: 0

A great game. I love the snark, graphics, gameplay, and pop-culture references. That said, may I offer four suggestions? 1= The biggest thing, when using the dwarf, I sometimes want to SHOOT something two hexes away (esp. Gas Spores). If I click ANY enemy two hexes away from my dwarf, please next ask if I want to shoot/charge. 2= The fame level rewards (FLR) are great, but there's nothing from 16-49. Maybe space the 11-15 FLR across levels 12-20 instead, and add two more FLR for 30 & 40? That will entice us to keep playing between 15 & 50. 3= When two pit/water hexes connect, the hex separator between them hangs in mid-air, changing the atmosphere from ruins with tiled floors to an obvious game-play construct. 4= When I'm pilfering a chest in a room full of still-oblivious monsters, after the crowd either cheers or boos, what if there's a "Shhh!" after? I mean, "I'm trying to be stealthy here, people!" = But that all said, an excellent game well-deserving your November Winner status.

Mitoza

Play Mitoza

Jul. 12, 2018

Rating: 2

Whoa..... Monty Python on a bad acid trip....... Kewl......

Up Left Out

Play Up Left Out

Jun. 12, 2018

Rating: 187

Really awesome game. Fluid motion, a good thinker, and scaled nicely. Just hate the current ending, where when you complete the last level - seamlessly and without comment - it just loops back to the first level as the "next" level. No congrats? No thanks-for-playing? Nothing?

Developer response from targaciej

There is now :)

Famous Paintings Parodies 10

Play Famous Paintings Parodies 10

Jun. 05, 2018

Rating: 20

Did anyone else go dig up an old pair of 3D glasses, because you interpreted the instructions as, "You can compare originals to 3D parodies"? No? Just me? O.K. then......

Three Goblets

Play Three Goblets

May. 18, 2018

Rating: 1

Good little retro game, that definitely reminded me of my old Commodore 64... right down to the 8bit music. Two big things though: 1) as said here multiple times, needs some sort of =Attaboy!= ending after Act 3.3 is won. 2) "Atk Speed" is sorta useless without something to reference it against, so we really need a DPS stat, i.e., is it a good move to lower "Damage" by 200 to increase "Atk Speed" by 5? (Who knows? There's no way to tell!)

Puzlogic

Play Puzlogic

May. 03, 2018

Rating: 2

One other enhancement to consider: if you place a number, and decide you don't like it there... double-click sends it back to the start... instead of having to drag mistakes off the field into the boxes below. Otherwise, a nice concept.

Developer response from ejbarreto

Thanks for the idea

Shaft

Play Shaft

Mar. 19, 2018

Rating: 1

Awesome game. The biggest issue has already been said: fixing the complete reset on level failure. But a close second for me would be to have CHOICES at the end of each level instead of just auto-jumping to the next. Sometimes when a solution does something unexpected, but still solves a level, I'd like the option to replay it so I can better understand why it did. Beyond that; love the concept... and how this game is making my brain hurt!

Developer response from Kodeleo

Thank you! The biggest issue has already fixed :)

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