Forget about players leaving multiplayer so you don't get the win... Why is it that campaign games ONLY hang just as I'm kicking butt?!?! Has the AI learned from multiplayer???
Happily finished this game two years ago (and everything else FlyAnvil has done). Would LOVE to see more era versions like Decision:WildWest or Decision:PaxRomana or even Decision:Prehistoric for a lark.
I walk up to the water's edge, instantly magically strip off my wings and armour down to a skimpy bathing suit, and lazily backstroke to my destination (showing my ample body to the sky),... ...while STILL wearing my stilletto high-heels. ...What the? ...Best rediculous laugh I've had in a while. Hats-off to the teenage-boy graphics designers.
Instead of scrolling the message, "The higher your Automining bonus, the faster your Autominers reload!" almost exclusively on the endless, repetitive loop, could you have possibly added: "If you reach Kepler 437B WITHOUT COMPLETING EVERY SINGLE MISSION, you WON'T BE ABLE TO LAND!!!"???
"Buy exactly 20 items"... you might want to lead with that in the instructions. I was stuck for a while trying to figure out how to end the level, with all money spent, but only 12 items in my cart.
Since I'm apparently one of those weird people who makes tea by boiling water first, then pouring the hot water into a cup with a tea bag inside, I was stuck for ages. Who out there puts a tea bag in a cold kettle then boils it with the water? I bet The Drakes know how to properly make tea...
I swear... just seeing the name Bart Bonte brings an instant smile to my face. I know I'm about to enjoy myself. 5/5 for every thoughtful - but perfectly accessible - 'Ah HA!' moment that brings you a layer deeper into the puzzles with charm. Merry Christmas!
Love the music, love the animation, love the mechanic. Would love to see more levels, and more complex ones. Only issue is sometimes a single - pixel? - glitches and gets stranded on the edge somehow, which causes the level to fail. Still... 5/5.
"Sticky Keys is an Internet Explorer bug, so if your controls aren’t working, Google the fix or use another browser!" -- OK. I get that the IE bug is annoying, but how come countless other games here AREN'T affected by this "bug." That tells me there's ALSO something developers can do about it... if they so choose.
I look at a tower, see that I don't have enough gold... I wait until the gold passes the amount I need for the upgrade I'm looking at... and I have to de-select the tower and reselect it before it will allow me to upgrade. That's just a bit of a PITA. Otherwise, a decent idea... if it's rather unspecific about what is going on... e.g., upgrades increase by how much...? selecting the same element twice on the wheel accomplishes....?
Wow... this is one of those game where when it decides to kill you, you simply die. Cool idea, good music, but the 'ding-you're screwed now' random element is rather annoying.
OMG - My friend used to own a clone of "Kitty." If you went anywhere near her, she suddenly turned feral, sharp, and blurry the exact same way (the cat, not my friend).
Konregate? Why did you put this on my 'recommended' list? Did I piss you off??
This is a great game (graphics, music, idea) with poor structure and execution. As you get past level 40 or 50, you either have to try dozens of times to get the minimum required (thank goodness the 'heart' restart seems to have been turned off), or you finally get the right drop... and you score double or triple past the MAXIMUM you need. To much repetition just praying to the drop gods... 2/5
This is a textbook example of the difference between a good game and a great game. This, is a good game. Good concept, very Rogue-like. However, the door magnet is annoying; if I want to go through a door, I should be able to click on it directly. It's a royal PITA when you have to exit and re-enter a room to pick up adjacent treasure, or you accidentall get sucked onto a new floor. As well, treasure pickup needs a bigger magnet, especially to catch stuff invisible behind trees... and getting hooked on treasure chests and trader bags that inhibit just leaving a room gets old really fast. And I woud have thought play-testing would have easily caught that after a certain point, investing in magic level-up has zero effect at all; damage does not increase, cooldown does not drop. Other than that, I agree with the bugs, boss-battle, and gameplay comments already made here.
Would love to see another "Play Mode": A country name appears, and you have 5 seconds to drag and release the name over the proper country, continuing through all 13 in a random order. 3 strikes and the game ends. (It's both a different play option, and helps people to learn the country names first, rather than get tripped up on exact spelling - that could be the next challenge once the basic names are learned.) Other than that, great to see an educational game! Great job!
Although battling with the controls was sometimes a pain (my booty for weapon hot key) and it was frustrating that snipers wasted ammunition shooting iron balls I was already throwing, I liked that you had to actually move the nail in the direction of the pointy-end to pop things... and I grinned when they made "Armor Games" walk the plank at the end.
@scout2901 Hi there, thanks for the kind comment. We are investigating additional gameplays like this one, it's a good idea :)