A fun little game; good puzzler. But forcing a spacear to start every level when everything else is by mouse is just silly, doesn't allow relaxed 'mouse only' play, and is even necessary after you click "restart". For that alone, I can only give it 3/5.
Fun game, however, I have a couple of asks: 1) Why is the only way to go back and upgrade equipment when I die? Maybe... at least every four floors give the option to return? 2) It was really frustrating to clear a room, and then not be able to see the ammo ammounts of my weapons to be able to plan for the next room. 3) Since ammo is precious, if I clicked on the weapon icon at the top of the screen, I hated it when I shot a 'bullet' instead of selecting the weapon.
Aside from the above, it was pretty fun and also pretty easy. Died once on the first run, and died on purpose once to be able to upgrade when I had abou 9000 gold. 3/5 since I'm surprised some of this feedback didn't get fixed during play testing
This is a great game: unique for card play, several play styles work, and I appreciat the micro-transactions aren't tied to a game clock that limits your play. However, the one thing this game DESPERATELY needs is a "REPLAY" button that will allow you to replay, SLOWLY, the last move the AI made so you can see what just happened... and how your entire force was just wiped out from a card you didn't know it had to play. That said: 5 out of 5 (because I can't dock a half-point for the lack of replay.)