I couldn't figure out how the weapons worked ... I kept trying to shoot hazards, to protect my turtle. Then I realized that if I really wanted to protect my turtle, I wouldn't shoot him out of larger and larger cannons. I wasn't totally in the spirit of the game. I'm with you now.
I like the look of this game, but I didn't get much from the play. Maybe I didn't play it enough -- but I couldn't find a logic here. I don't mind being confused and just trying everything till something works -- but I want to feel like I'm "figuring out" the game, not just encountering random, often arbitrary rules.
Color scheme? Music? Calming. SURPRISE RAIN OF BOMBS? Not quite as. I don't think this is a relaxing game. Trying to grab bombs and catch coins without missing that balloon ... that's a little hectic. Which is not to say it's a bad game. I enjoyed it. Just disagree with calling it "relaxing."
I like these games -- good stuff. Two small things -- I'd like to see some tracking for missions I've completed. Also -- often, when I die, the option to replay the level doesn't appear, and I lose my progress through the missions.
This is a great game, though I find myself very frustrated when my towers, especially ICBM's, target far away creeps, instead of the ones about to escape.
Well, Kvlticon -- I agree that my sympathy for the silly civilians went down with each level. But don't agree this is a "shining example" of Darwin's theories. For one: natural selection doesn't turn the least fit into monsters that then chase after the most-fit. But mainly because Darwin's theories were mainly about biology and environment, not psychology. Natural Selection is about diversity through random divergence -- "fit" not as in "better," but as in which organisms happen to be best-adapted to conditions of the environment. Sorry if that's TMI. Just stickin' up for Darwin!
I enjoyed this -- beat it quickly and without much effort first time through, but it ended just as I was starting to get tired of the repetition. So, was like a satisfying snack. I think there's a strong base here for a expanded game.
You should need a pharmacist's license to dispense substances this addictive. Interesting discussion about the "finishing algorithm." While modern game design might suggest that it's necessary, when playing actual solitaire part of the pleasure is that victory is not assured. When you do complete, it feels all the more satisfying; when you fail, you just reshuffle the cards and start again. So I'm fine with one game ending in the first round, then the next going to round 6. I think I prefer it.
I'm always surprise that people can find new angles on TD games. This is really nice. I didn't read the "tutorial" closely, so the merger thing perplexed me for awhile. Oh -- and the creeps that spawn smaller creeps: if they spawn after you lose a map, the smaller creeps stay on the screen, even on a new map. ... I've enjoyed not working this afternoon and playing this!
This is a good first version. A lot to fix, but there's some really nice ideas in here. The ranges don't appear accurate -- my archers were firing almost all the way across the screen.
I love this kind of game, so didn't find it too hard. Computer AI will always make mistakes. But that's part of the fun. It is the best of its sort I've seen so far. Building the virus is practically a mini game in itself. Really nice job, guys.
Great updates! I'd ask that you also think of the "upgrade" screen as something desperately needing hotkeys ... placing the cards in the slots is painstaking, and an errant click removes it as soon as it's finally placed. This is the most frustrating part of the game by far. But I'm really enjoying playing through this again, and adding cards.
I'm enjoying this -- but my stubborn hero won't listen to my clicks, keeps charging back into battle, and sometimes dies. Towards the end of a battle, too. The interface, in general, does not feel responsive.
I enjoy this game. The thrust mechanics and turret are a nice combo. One suggestion -- you shouldn't have to install the Systems Upgrade. It's fine if it takes up a "slot" (though unclear why it would have to), but you since there is no reason why it wouldn't be optimal to install, I'd say make it automatic.