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Scram's Comments

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Bug War

Play Bug War

Jun. 02, 2009

Rating: 0

While there is much to like about this game and concept, I find the click controls too frustrating to keep playing. I had difficulty reliably selecting spawns, regularly sent bugs the wrong way. More hotkeys would also be welcome -- to repeat a send (hold down shift?), or even paths through multiple spawns, or "all send" to one point.

The Foyle

Play The Foyle

May. 31, 2009

Rating: 0

Strong game. You know about the bugs. Tesla gun is over-powered ... or it's too easy to find ammo for it. If I were those marines, I might have stuck around. I think I could have cleaned up the planet!

The Great Siege

Play The Great Siege

Apr. 11, 2009

Rating: 0

This is fun! Though I agree, it needs serious debugging. Many battles end with enemies on the field and not all waves sent. It's tough ... but I've made it up to 5-2, with only some frustration.

Orbital Decay

Play Orbital Decay

Apr. 07, 2009

Rating: 0

This is really nice. Of course it could use tweaks ... but still enjoyed it greatly. It made me very nostalgic for Homeworld. Agree with comments about difficulty. Would love to see more additions to the tech-tree.

Days 2 Die

Play Days 2 Die

Mar. 22, 2009

Rating: 0

BUG (still liking this game): I'm setting up barriers to stand on and wait for zombies, but my expensive mercenary gets stuck on the edge when she jumps up, and then gets torn apart by zombies. I can get her to jump down, but she gets stuck again when jumps back up.

Days 2 Die

Play Days 2 Die

Mar. 15, 2009

Rating: 0

When exploring a new building for the first time, the placement of the barricade purchase box makes it difficult to see if there is a doorway on a right-side wall. This is frustrating, if you are looking for the best defensive position. Otherwise, fun game.

Mastermind: World Conquerer

Play Mastermind: World Conquerer

Feb. 04, 2009

Rating: 0

Very enjoyable. Little bit grinding at the end, as others have said, when you have don't really have any chance of losing. Would be nice to have a way to get rid of henchmen! Unless I'm missing it ...

ZIAG2 - Automated Easiness

Play ZIAG2 - Automated Easiness

Feb. 03, 2009

Rating: 1

I am fascinated that people are exploiting cheats on "The Easiest Game Ever." I don't even think it's wrong. Just fascinating. I guess we all find happiness different ways. If you don't like this game, it's not because it's not well made. It's because we're all different. Isn't that beautiful? I'm tearing up over here.

Divine Generals

Play Divine Generals

Feb. 01, 2009

Rating: 0

Not sure if I'm missing something -- after first few wall upgrades, the wall itself stopped appearing in battle. Battles in my home city took place out in the open, with no traps/wall/etc. That was frustrating. Otherwise, with a save/help/and bug-fix upgrade, this game would be very nice! After a few false starts got the hang of it, and AI became very easy to defeat.

Chrome Wars

Play Chrome Wars

Jan. 09, 2009

Rating: 0

I think the real balance issue is having 10x the hitpoints of one's opponents. Create some actual fear of losing, and this would be a nice game.

Battle Gear

Play Battle Gear

Jan. 04, 2009

Rating: 0

It might be possible to win the naval campaigns ... but it was no longer fun. Up till then I was enjoying myself though.

Super Stacker

Play Super Stacker

Dec. 09, 2008

Rating: 0

nice. I'd be happy to play more levels, but that's not a criticism of the game. was like a satisfying meal.

Divergence Turret Defense

Play Divergence Turret Defense

Dec. 01, 2008

Rating: 0

I enjoy this TD/Cannon hybrid. But, not sure if comments made clear -- sometimes you don't just lose money, but you lose a LEVEL or two that you've completed. I don't really want to go back and do it again. So I'm done with this for now, but I'll look for a fixed version!

Mytheria

Play Mytheria

Nov. 14, 2008

Rating: 0

bug -- my frailty card expired before my turn started -- so didn't affect the target before it attacked. I like this game!

Zilch

Play Zilch

Nov. 10, 2008

Rating: 0

These comments are a fascinating example of how people can't help assigning some force (divine, programming, luck, magic) to the fact that random is RANDOM. Which means that sometimes things will work out for the computer, against all odds. We tend to remember those moments more than the common ones. We see ghosts in the machine.

Dandy

Play Dandy

Nov. 06, 2008

Rating: 0

Appearance and mood? A 4 or 5. Gameplay? Well ... is it possible to die? So easy! And does the final boss actually do anything? We just flew around together for awhile, very peacefully. So -- I played till the end for the art. The gameplay is a 2.

Feudalism II

Play Feudalism II

Nov. 02, 2008

Rating: 0

Where ... where did my saved games go? I don't think I can play this again, till I know I won't have to start all over half way through ...

Final TakeOver

Play Final TakeOver

Oct. 31, 2008

Rating: 0

Turned off music. Got stuck on settings screen -- assume the "back" button was hidden out of frame.

Shoot+ Vector Storm

Play Shoot+ Vector Storm

Oct. 28, 2008

Rating: 0

good looking. make it harder! with powerups, there is no challenge.

Warfare: 1917

Play Warfare: 1917

Oct. 21, 2008

Rating: 0

Bug: my assault team ran over a trench filled with soldiers, as if it literally was not there. Talk about cheap victory. I really enjoy this game, though. I'd like to see a top down version, with choices of which trenches, and where along them, to deploy your squads.

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