There's a very nice artistic feel to this game -- but I find the view field and dim colors to be tough to look at for long. And wouldn't mind being able to aim a little.
I find the grab-box and animation for the traps are off. They seem to grab me without my actually touching. Otherwise, I think you've done a great service for cyborg demon bear mutants everywhere.
Having some trouble getting the shop to open. Otherwise, very nice game. Not sure how much I feel the endurance aspect ... is the lava growing the whole time? That would make more sense then.
Axcho -- yes on the Akido! I think this is one of the reasons this makes me happy. Flowing from an impact to your microbe's tail, or rolling around it ... very much about joining with the motion and energy of the "attacker." I'm amazed a keyboard controlled game captures this feel.
Fun. But a little too easy, even on hardest. For the length of the game, think was a fair amount and variety of upgrades. And agree that the bosses were too easy -- maybe it was the AI. Look forward to seeing this game evolve to #3!
I am also confused why the last round ends before anyone reanimates. Other than that, and of course having to refresh to replay, this game is very enjoyable.
This is a nice game. Fun, and well made. But ... if you're going to put so much work into the art, find someone to also put some work into the words! Not just grammar mistakes -- it was not well written in general.
The core idea of this game is a great take on TD. I get a thrill from placing walls and towers for each wave. Yes -- after a couple hours I had exhausted it and don't need to play again. Easy to reach a point where I cannot lose. But was fun figuring it out.
Very nice game. One minor complaint -- when there are more than five clue, so one has to "roll over" onto the game board, if it rolls over onto a filled-in box, the last clue is obscured.
I think the concept is really wonderful. I enjoyed this -- maybe didn't play long enough yet to encounter other people's problems. I do have to say though -- if I was playing Tetris and suddenly saw a little guy fighting for his life, I'd probably hit pause.
BUG: sometimes, I think when I click while battle window is appearing, the "GO" button appears instead of battle options. This happened at a city, and now I'm am traveling off into negative distance, with no hope of arriving anywhere. It's very sad.
I do enjoy this game! Beat it fairly fast, going back now to play opposite side.
I'm guessing Pencil Kids is much different community than Kongregate. This game is too young for the people commenting on it. Little kids enjoy repetition, and I think they'll like hearing Abuba say thank you. It's a short game, how could it have annoyed you that much? Nicely animated and illustrated. Well done.
This game confirms my long-held fears about penguins. It was a little easy -- think it would be for anyone who plays a lot of TD's. I'm so use to seeing every stat and # for guns and enemies in this kind of game, that it seemed odd not to have them ... if the game was harder I would have minded. If the game is meant to be "My First Tower Defense Game" pitched at younger players, then it all makes sense. If you want it to be for regular players then ... I agree with most of the comments below.
I'm agreeing with that the pop-ups are annoying, though I love the concept. Truly original and pleasing at first. Maybe if there was a pause after the black screen vanished again, giving you a moment of pre-control before the action resumed? Or if the black of the word-panel was semi-transparent, allowing you to see where you were? Definitely make them get shorter with each repeat. I think there is a sweet spot here, keeping the fun idea, but making it fun to play.
I have to agree with the comments about the tedium of this. This -looks- exactly like the sort of game I would play for hours. But after beating it once, I have little urge to play again. I think difficulty levels would go along way towards setting expectations. An "Easy" mode would let people enjoy the great art/animations, and trounce the AI. When you click "Impossible!" difficulty, you expect it to take awhile, so the grind of it wouldn't feel so tedious.