Thanks for this game! Something very fun here. Think it's a flaw that once you realize there are levels where they don't attack you until you attack them, you can grind and stack your deck into an easy-win.
They could attack directly when in the first version, but later it is too weird to see a friendly creature attack you without good reason,so...I remove that feature, then some people use it to get an easy win. In the sequel there will be leveling up system, to make sure card with gain effect won't appear at the early stage.
Really nice game, in concept and design. Consider looking at ways to leverage the reforming/bubble physics as the key to some puzzles. I kept expecting that.
Pretty fun. Seems a little odd that the purchase window covers the battles going on in the upper left, instead of maybe covering some of the buildings that don't actually do anything at all on the right.
Yeah -- the lack of an ending hurts. No epic boss death, or story resolution, or anything. I'm left staring at the same tavern, and my heroes look as bored as ever. I mean -- I fulfilled all their dreams, cleared every dungeon ... what more do they want??? Or is this some existential thing ... deep man, deep.
This game is really fun, I've completed dungeons up to 14. Couple things puzzle me though -- are the "difficulty" ratings meant to be approximates? Because some seem to have "bosses" that make them tougher than similarly rated fights. Also -- what is the point in being able to change a hero's color with a diff weapon? I can't see any use for it. If I could swap during a battle, that would be a powerful upgrade. I suppose if I was killed in a particular battle, and so went back with diff colored heroes ... then ... maybe that would help? But can't really see it.
Also want to say I discovered this game at a particularly stressful/sad moment in my life, and it has really helped me step sideways from my spinning brain, in a way that doesn't just feel like distraction. So thanks.
Confirming that the "Save" option has stopped working for me. Can click it, background color returns a bit, but no save screen loads. I was invincible and bored at that point, so not a big deal. But when I started a new game and was having fun again, would not save either. This game is 90% wonderful!
Enjoyed this game very much. If you're stuck on a level, look for acid or other triggered events hidden under the buttons on the top of the screen. I don't consider that a spoiler, more an oversight in level design.
Still playing this game on infinite mode all the time. It is great. One problem -- Does the Amulet of Life only work out of battle? It's not working in. Either the description, or functionality, is off.
It's a recent thing in this game in the endless dungeon -- my cleric's ability seems to only target herself, and heal zero damage. This is the BEST nerdook game to-date for me! Super fun.
Great game. But I find the Great Worm level to be just not fun. It's the first random element I encountered in the game, and I just found it disruptive. In a not-fun-generating way. I lost the level because I got tired of moving my units arbitrarily. I'll muster the will to get by it though, to see the other levels.
Great game. But why, on hard mode, do we not get maps? The walking around from room to room before you got a map (on normal mode) was the most questionable design decision for me. Now without them, I find the not-fun elements of the game amplified. Still great, though.
They could attack directly when in the first version, but later it is too weird to see a friendly creature attack you without good reason,so...I remove that feature, then some people use it to get an easy win. In the sequel there will be leveling up system, to make sure card with gain effect won't appear at the early stage.