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Scram's Comments

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Nuclear Plant

Play Nuclear Plant

Aug. 18, 2012

Rating: 8

I don't know -- it looks like the trees and animals are the natives now. You're just some jerk with a gun who can't get with the program. Fun!

Intrusion 2 [Demo]

Play Intrusion 2 [Demo]

Aug. 12, 2012

Rating: 1

It's not just the physics, but that they are predictable and actually effect combat. So fun! And of course, the moment when I realize I am suppose to ride the wolf ... priceless.

Zombie Situation

Play Zombie Situation

Jul. 25, 2012

Rating: -3

I'd say "normal" should be "easy," then "hard" should be "normal" and then we need another hard mode.

Zombie Situation

Play Zombie Situation

Jul. 25, 2012

Rating: -1

This was really fun ... but normal mode was way too easy. Lessee what hard is like ...

Endless War 5

Play Endless War 5

Jul. 18, 2012

Rating: 16

Thank god 99% of the enemy forces can't actually advance. And driving in a circle confounds them. If they did hit me, I could ease out of range and heal in like 5 seconds. Or eat some lunch, polish my tank, and then return to the fight. This game is fun and looks good -- but I think the next step is to work on the enemy AI.

Attack of the Evil Bunny Empire

Play Attack of the Evil Bunny Empire

Jul. 11, 2012

Rating: 1

I'm not sure which is worse -- when my defenses are manically happy about shooting endless bunnies, or when I look at their faces and see ... the HORROR OF WAR.

My Pet Protector 3

Play My Pet Protector 3

Jul. 01, 2012

Rating: 2

ok: first, these games are fun, and engrossing, and I've played all 3 happily. but I found myself just now yelling at my character in frustration, when I made the mistake of training a little in magic skill to see what it did -- my character now randomly chooses to attempt a 5 dmg spell attack instead of his 15 dmg melee attack, and I am suddenly doing less than half the damage I was before. do I start over? or spend the time to try and get my magic skill up to the level of my melee skill? it's unclear to me that I can even get it there. either way, it's very frustrating.

Monsters' Den Chronicles

Play Monsters' Den Chronicles

May. 27, 2012

Rating: 7

I feel bad for the other new games coming out this week -- I'm just not going to even notice them till I've wrung every drop out of this.

Nuclear Outrun

Play Nuclear Outrun

May. 14, 2012

Rating: 4

Alright Nerdook. I'd like you to write and get notarized a letter explaining why I am now late for work.

Dueling Blades

Play Dueling Blades

May. 08, 2012

Rating: 1

I'm seconding dubesor's comment -- using Firefox, can't finish tutorial. I moved, attacked, used skill ... now I'm in the move phase again, but can't place my ghost anywhere, and there's a red arrow near the bottom right of the screen, bouncing, pointing up at something. I've tried zooming ... it affects the whole browser window. I guess I'll try it with safari ...

Developer response from HourBlastGames

On the Mac OSX, Safari is the only browser that works great for the unity web player.

Nano Kingdoms

Play Nano Kingdoms

Apr. 24, 2012

Rating: 12

This is such a pleasing and fun game. My only problem so far is I've reached the stage with golems, and can't figure out how to upgrade to get them. I'm meeting the res requirements, but the upgrade button won't turn green. If there's some other build requirement, for that or any other upgrade, could you make it clear? In the intro screen, and in the build screen too?

You Are The Road - Molyjam 2012

Play You Are The Road - Molyjam 2012

Apr. 15, 2012

Rating: 1

Fantastic. This is totally genre shifting, and there is definitely so much room to expand in a sequel. There's a whole other set of controls to exploit! Other badge ideas -- for killing all fast, for keeping all alive a long time, air time, killing all but one particular color ...

New Star Soccer

Play New Star Soccer

Apr. 03, 2012

Rating: 7

I would like to add to the chorus -- I've figured out how to succeed in this game and get positive cash flow, but I can't understand why there is no game manual, in game or linked from the game, that explains the benefits of every skill and liftestyle upgrade. I figured many of them out, but I shouldn't have to! Even for obvious things like "Power" it'd be nice to get a definitive explanation. And for others ... how does happiness affect energy? Or doesn't it? Do sponsors care how stylish you are? What's the benefit of transportation? I shouldn't be at 5-star rating, and just finding out from one of the random tips that buying a more costly energy drink can permanently improve one of your skills. You have done so much fantastic work on this game (and many other versions of it) -- not having at least simple wiki is a huge oversight.

Decision

Play Decision

Apr. 03, 2012

Rating: 6

Does anyone else have probs getting this to run on a Mac? The game's error screen is asking for Flash Version 11, but the latest is 10.3, which I have installed. Any help appreciated.

New Star Soccer

Play New Star Soccer

Mar. 28, 2012

Rating: 7

OK ... maybe I was too hasty in my praise. I might just be missing the obvious, but if energy drinks are the only way to get energy up, and they cost (minimum) 2 stars, and even being the "star player" only gets me one star per game ... I seem to be left playing blackjack between every game just to get enough energy to make it through a match, and if I lose ... Am I spending too much energy during the game? Is there some other dynamic to get money I'm missing?

New Star Soccer

Play New Star Soccer

Mar. 28, 2012

Rating: 1

Only a few games in, but this is actually exciting! Really good job with the pacing, and level of decision/watching/control. The inbetween stuff is ok: I was a little confused at first by money being "stars" and the skill ratings also being stars ... had to restart. But minor quibble on a clever game.

Pocket Creature

Play Pocket Creature

Mar. 22, 2012

Rating: 1

I would also appreciate a speed up, that kicks in when it's clear there is a stalemate situation. It's not like making things go faster would take away any options from the player. Otherwise I'm starting at the screen for 2 minutes. Please note though, I only make these suggestions because this game is otherwise so well put together, little negatives really stand out.

Developer response from NTFusion

Thanks for your feedback! We've make the process as fast as possible. But if we make it faster, some of the bullets will make unpredictable movement. For example, the bullet of Shadow Dragon may go through the enemies. We're sorry for this inconvient in this version. We'll try to improve it in the next game.

Pocket Creature

Play Pocket Creature

Mar. 22, 2012

Rating: -2

Love this game. It has high replay value. So why why why why do you make me go thru the tutorial every time, force me to do weird click-arounds to try if I don't want to do the first bonus mission, or worse, force me to start the first story mission even if I'd rather go back to the shop?

Developer response from NTFusion

Thanks for your feedback! We just want to make sure all players go through this tutorial and it won't be long :)

Sky Defender: Joe's Story

Play Sky Defender: Joe's Story

Feb. 19, 2012

Rating: 2

This is fun, but I'm use to always being able to get back to the main screen, but find myself trapped on the map screen. I finally figured out how to get there by going into a battle, and then into options ... but it was convoluted and required guess work.

Super Samurai Sweeper

Play Super Samurai Sweeper

Feb. 12, 2012

Rating: 0

Yes, the nightmare mode is a whole different game, and has kept me coming back to this trying to beat it. Not in a frustrating way! More like when I die, I just put in another quarter and try again. And the extra XP let me keep trying out all the different upgrades. I'm ready to call this my favorite nerdook game. And that's saying somethin'.

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