The control scheme is extremely sluggish and the special effect of the "Wave" covers the actual detonation area long after the actual area has expired making it impossible to tell where to send atoms. The fact that they run from the mouse pointer makes for an interesting twist on this otherwise very standard version of this game.
Also note -7 stars is standard penalty for "trial versions" on Kongregate. This game is no where near good enough to overcome that sort of penalty.
@Granite26 : You are correct. It takes more levels to have soul return the higher the workers level. Thus, having them out a shorter time has a higher time vs souls return. If resources or souls is your goal then you do not want to spend much on the life stat. At most 25 in my opinion.
My Glasses wearing Dinosaur want's to know why there is only a badge for wining. If you are going to give this game badges... which they shouldn't have, why not go all the way?
Might want to add some space for the "souls Counter." Seems to only have two digits. As I have had 4 digits of souls in the bank there is a bit of a problem telling how much is available,
Two reports on the same day: "British Moral at all time low" and "Germans Surrender." I know this is just a flash game but... seriously?
Beyond that, I rather like this. Would have liked to have seen more than just the east coast area mean something. Perhaps plane factories in certain areas or a recruitment center working similar to the radar on the east coast. Just an idea.
So, ignoring the fact that including the right mouse button in a web browser game automatically opens several web control menus, an effect unity may SAY it can bypass, but trust me dear authors, it does not, we program a game where in you must make accurate adjustments using the mouse, pointer which we promptly make dissapear. Occasionally it makes an appearance, either completely off window, where it will mess up any equilibrium your browser has found with "Unity," or it will occasionaly appear as an almost invisible ghost circle, but only after holding down the left button for a few seconds, more often than not sending a plannet into deep space or into the sun. Not a brillant scheme. I like the concept and would love to see it done properly, but I can not recomend using the increasingly glitchy "Unity" system for such a game. Being a 2D plane game anyway, you don't really need it anyway.
The echo-boost 150 engine... It cost's more than my house making it irrelevant. Perhaps retailers with expensive mortgage necessary products should advertise to people who don't patron "free game sites." Since we are less likely to have money than customers at, say, Fry's.