This game really needs a 'back up one step' option. Having to restart an entire level over one mistake or finger twitch at the wrong moment has gotten really old.
On behalf of those of us who have played this almost exact game a few hundred, times may I request an option to skip the rather lengthy set of tutorial levels?
Suggestions. 1. Mute toggle. 2. Having to die to shop is not such a good thing. 3. Fix instructions to reflect controls. 4. Put a description in Kongregats description area instead of a status update. 5. Plot?
Suggestions for future versions. Because this has potential but was sort of boring. 1. Revise level design with less required waiting for conveyors to go full circle. Perhaps a fast forward button. 2. You might want to change the background to something without built in aiming guides. Difficulty even on the final levels was very low. 3. More types of enemies. This ends up being more of a skill than a puzzle game. Enemies of different speeds or that can leap or even chase the player might work in properly designed levels. 4: More environmental challenges. Like with enemies, one is not enough. Right now the dangers are spikes, mustache guys and the edge of the screen. Perhaps some intermittent flame throwers or moving spikes. Again, level design is key with environmental hazards. --- I wish you luck in future endeavors. Sorry this one was yawn inducing. 8)
Thanks for the feedback! I agree that there are a few places where it can get a bit dull. Unsure if there will be any more of these in the future, but I'll keep these ideas in mind!
Game seems like it has a neat idea. But the controls and the tutorial are confusing. To many screen switches. Symbols on controls do not seem to match their function. Though, admittedly, the function of most is, again, sort of confusing.
Did the same people program this as the other Gemcraft games? No offense but... this has problems. The Hot keys do not work at all, half the time the gems do not drop when moved. The combine function just stops combining half way through on random occasions. I'm guessing it's cutting out when a gem fails to drop. It just seems... glitchy as (smurf).
I am very annoyed by having to play this to earn a daily badge with the game pestering me to buy it while I own the real version of chasing shadows on steam. Okay... mildly annoyed. But still.
So... after a couple of minutes the game slows down to a little less than half speed. Buuuuut you ca speed it back up by clicking on the Kongregate voting stars. Fortunately it doesn't seem to care how many times you do this or how many stars you give it. I'd say I was lucky to have figured that out but the point would be moot.
Love the concept. The execution is very lacking. Combat after combat after combat with no intervening... anything, seems to do the plot a disservice. Hopefully in the sequel our protagonist will be able to progress form destructive to constructive.
Perhapse waiting, once the 'puzzle' is solved for a moment to give the player a chance to figure out what the image is supposed to be. Or have a button to see the result instead of it appearing instantly. It feels as if the reward is yanked out from under the moment you get it.
Just fixed this now – contrast is a bit higher. If it's still a problem let me know and I'll change it further :D