Still can't complete level 2 but the main map seems to have moved on. When I play level 2 somewhere about half way through the enemies stop appearing and the controls have a limited response. However, I can HEAR enemies appearing and getting shot until the game finally locks uop completely. This last time it sounds like the final boss was defeated and, after a reboot from the lockup, the main map had level 3 available. However the game crashes in the load-out selection area. *sigh* I used to be such a big fan of all the bubble tanks games. It's like a completely different group did this one. Can't tell if I would like it better than previous ones. Since I can't play for ore than a minute or so. Ah well.
I apologize for the inconsistency, Selva. We're dealing with a lot of Flash/browser compatibility related issues right now that simply didn't exist in the past. I'm looking into all of these problems, I'll get to the bottom of it. To start, can I ask which browser you're using? Most issues being reported seem to be tied to FireFox at the moment.
Okay. So. Concerning the clearing of zombie heads and the subsequent glitch lock up. I am noticing a pattern in which if you get a new ball during the screen clearing round you get a lock up. But if you do not get a new ball during the screen clearing round you get a "clear" notification and a free ball. I have not, at this point, thoroughly tested this.
We're working on it but it's a bit tricky. This bug turns out to be tougher than expected to crack. ---- Update 01.03.2018: We found the bug that made the game hang! Should be fixed with the update we just released. Give it a go and let us know!
I'm also playing on FireFox. The lockup that occurs when there are no zombie heads on the board is pretty consistent.
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Also, don't think it needs 'long term upgrades.' Don't think this game needs it. Perhaps the devs could keep a "pure" mode or something.
"That's something we're still looking into. In the meantime, it's possible to continue to next round by using the skip round button (it's the one besides the mute button)." ---- Um. Nope. That does not work.
Actually it seems like sync in general may have some problems. Additions to "Attack Training," especially the third and fourth tiers, seem to not always raise Defense training when sync is active.
I was liking this until it went from being a puzzle to being a dexterity / timing challenge. That always seems like a bait and switch tactic to me. For me it's both annoying and disappointing.
Hello. Thank You for a suggestion. Max stamina bonus right now boosts only one armor bonus. I would like to change it in a future. The idea with max stamina boosts stamina gain rate is interesting.
Cheers!
I apologize for the inconsistency, Selva. We're dealing with a lot of Flash/browser compatibility related issues right now that simply didn't exist in the past. I'm looking into all of these problems, I'll get to the bottom of it. To start, can I ask which browser you're using? Most issues being reported seem to be tied to FireFox at the moment.