Sooo... when the song completes it goes to a screen with some fog or some such blowing out over the ocean and sits there. Some sort of music loop playing in the background. Can't leave the screen. *Sigh* Gonna loose a daily badge over this.
So. Recently discovered that if I hold shift while right clicking it sells everything of that type (that I clicked on) in the entire reactor. YES! AWESOME!! It also brings up a pop up menu of some sort. Hooray? Aaaaand it no longer lets me add anything to the reactor at all until I reload the game. ...sort of a problem there. But I like the Flood erase. Very nice.
Seems like it could be fun. But has too many bugs.
There is no in game reset. You must return to main menu then restart thew simulation to progress.
There is no way to empty room of traps for new set up other than the tedious dragging of each trap to the trash can.
Sometimes trying to reset using pause turns all trap items invisible.
No explanation of achievements. Some make sense. Are others meant to be puzzles?
Wish this was better.
This is nice. I like the set up. But it's way too slow. Days of waiting for not enough return. I want to like it but I am running out of patience with it.
What is the balancing factor for drill type miners taking twice as long per cycle as pick type miners? It does not seem like they are getting an income bonus so... ?
I'm noticing that a lot of these Y/N scenarios are not questions. They are statements to which an answer if yes or no does not make sense.
It would also be nice if there were some indication of expected gold expenditures. I realize that this isn't always appropriate. But I'm encountering quite a few situations where the mystery of how much gold the scenario will cost does not fit the scenario.
Sorry but i'm not sure which buttons are you referring to?