Maybe I'm wrong here, I've only played a few levels, but the coin award system seems seriously flawed. You receive 5 coins for completion, 5 for KISS, and 2 for score improving. In other words, to maximize coins, you should start by building the most expensive bridge first and improve on it bit by bit to constantly get the 2 bonus? Seems like a bad way to reward the player. :/
I found a minor bug, sometimes when I knocked out a guard I couldn't move anymore. This happened with the zombies on the cellar in the last level and with one of those beefcake guards.
It's too bad that, at the heart of this thing, is a very good game but it is so unbelievable lacking in user-friendliness. Why can I not interrupt hero's attacks to have them retreat? What is the approximate range of my shield spell? How long until my shield spell runs out so I can cast a new one? Why does the shield and heal spell not execute immediately when I click, instead waiting for the animation to finish? All these questions are left unanswered, turning this game from a cunning game of strategy into a blundering rage-inducing chaotic mess.
Oh, you managed to skillfully chip away most of my health and armies in a long and tedious battle? Here, let me shit out an entire clowncar of my strongest assholes real quick.
Ever heard of a little term called game balance, smartass?
*gets to then end of the game*
*rages madly when the game crashes inputting the code on the girl*
*restarts the game and sees recovery point*
YOU, MR. DEVELOPER SIR, ARE A GENTLEMAN AND A SCHOLAR.
You actually managed to make a slow-paced game that's utterly rage-inducing. 5/5 for creativity, but I'm afraid I'm going to have to ask you for your address so I can come punch you in the babymaker. Repeatedly.
Meh, I would comment but I can imagine all the good gay jokes are taken already.
In all seriousness though, it kinda feels like you missed an opportunity to advocate love and respect in general by being to blatant about gay relationships specifically. Instead of "Here's a penis, here's a vagina, now here's two penises ZOMG ARE YOU TOLERANT YET" I would've taken a more subtle approach along the lines of "Here's a human, here's another..."
But that's just my opinion. As for the gaming aspect, sadly a bit short and straightforward, it was obviously the least of your worries but a more interesting gameplay makes for a more immersive game, and a more immersive game makes for better conveyance of a message, if any.
Huh, I'm not exactly sure how to proceed, and all I'm left with is a fish and a chandelier I can't reach...
*looks at chandelier*
...
*looks at fish in hand*
...
*looks back at chandelier*
Beautiful. The puzzles were far from up to standards for a decent puzzle game, but you were obviously more interested in telling your story than actually engaging the player's skills. Please keep creating games, you have a beautiful developer mind.
"Meh, I would comment but-" *proceeds to write a massive comment*