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sgtdroopy's Comments

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Blob And Block 2

Play Blob And Block 2

Nov. 22, 2013

Rating: 1

These sure are some slippery physics...

Corgi's Going Home

Play Corgi's Going Home

Nov. 22, 2013

Rating: -1

Inertia is more of an annoyance in platforming games than anything that improves the design or gameplay. Not being able to run up even the smallest hills unless you have some momentum, sliding down hills, continuing to move after you have released the arrow key...all of these make this game artificially tedious.

Physics Symmetry 3

Play Physics Symmetry 3

Nov. 06, 2013

Rating: 0

Thank you for not requiring pixel-perfection.

Word Boggle

Play Word Boggle

Oct. 31, 2013

Rating: 3

Allowing us to type words we see would be ideal, as clicking and moving the mouse wastes time.

Developer response from achillesgames

@sqtdroopy: i'll see to that.

Black Shader

Play Black Shader

Oct. 31, 2013

Rating: 1

This froze for me at the end of level 4, and now I can't play it anymore, even after reloading the page.

China Tangram

Play China Tangram

Oct. 29, 2013

Rating: 1

Incredibly clumsy controls...

Vita: tale of living

Play Vita: tale of living

Oct. 24, 2013

Rating: 7

I enjoy this, but some levels don't quite make logical sense, and experimenting to find a solution that no one would come to on their own just doesn't make good gameplay.

Little Guy

Play Little Guy

Oct. 24, 2013

Rating: 2

This game has a brilliant use of color and design to help us learn on our own what each block or pixel does without a tutorial.

Little Guy

Play Little Guy

Oct. 24, 2013

Rating: 2

Is it so hard to realize that no game with sound should be without a mute button? I'm not a developer, but I can't imagine that it's hard to integrate one.

Catalance

Play Catalance

Oct. 24, 2013

Rating: 2

The area each cat occupies needs to be better defined. Sometimes another cat will sit exactly on top of them, sometimes a little above, and sometimes they will overlap just a little. This makes precise placement very difficult.

Amalgamate

Play Amalgamate

Oct. 24, 2013

Rating: 4

I like this concept a lot, and I think you could take it a lot farther. A puzzle mode with levels, an unlimited time mode, or a mode where blocks disappear once they get too full would all be great additions.

Gentle Gravity

Play Gentle Gravity

Oct. 24, 2013

Rating: 5

It's so cute. And peaceful. And bloody. o.o

4bidden Words

Play 4bidden Words

Oct. 23, 2013

Rating: 2

I don't understand what the title of this game has to do with the game itself.

Fantasy Online

Play Fantasy Online

Oct. 20, 2013

Rating: 13

Umm...so hat happens to badges when the game closes?

That Guy

Play That Guy

Oct. 19, 2013

Rating: 18

He locked the front door? So what? Can't you unlock it from the inside?

Twizz'ed Firefarta

Play Twizz'ed Firefarta

Oct. 19, 2013

Rating: 2

Silent but life saving badge!

Lime Rick

Play Lime Rick

Oct. 19, 2013

Rating: 1

On the other hand, this doesn't have Kongregate's API, so it can't receive achievements anyway. I don't think developers always realize how they are selling themselves short when they don't implement that feature.

Lime Rick

Play Lime Rick

Oct. 19, 2013

Rating: 2

This is an incredibly clever take on the classic snake game. Many games have tried this kind of concept, but you have elevated it far beyond of them. It's a shame that this has a higher rating that many platformers and action games here, but they still receive more recognition despite this being so much more polished and innovative.

Shield Run

Play Shield Run

Oct. 16, 2013

Rating: 2

So...I can't doge the arrows, I just have to rely on chance for most of the game? That's not very compelling...

How Smart Are You?

Play How Smart Are You?

Oct. 16, 2013

Rating: 2

I moved like a knight to get across the board. Pretty BS to be told that's wrong.

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